Search found 71 matches
- Thu Aug 02, 2012 5:40 pm UTC
- Forum: Ideas & Suggestions
- Topic: Gameplay elements
- Replies: 31
- Views: 24886
Re: Gameplay elements
Instead of Domination, I think it was a N7 server I was on, I think the server is called now "Revamped creep/colony system" You had a special building that generated BP, the catch is they can't be too close to each other, you needed a large distance from other ones to build a new one. Ther...
- Thu Aug 02, 2012 5:22 pm UTC
- Forum: Ideas & Suggestions
- Topic: Idea: melee weapons
- Replies: 21
- Views: 19403
Re: Idea: melee weapons
I think we should just have a basic weapon bash. Something perhaps to give you a bit more guard. Downside is we would have to re-balance slightly.
- Thu Aug 02, 2012 5:19 pm UTC
- Forum: Ideas & Suggestions
- Topic: Notes Before the release of Alpha 6
- Replies: 8
- Views: 7202
Re: Notes Before the release of Alpha 6
seana11 wrote:I like the upgrade idea; plopping a mine to facilitate retreat would be nice. (Even if it didn't do much damage, if the recoil was high enough...)
Yes, somewhat like a grenade
I think a mine gun is just asking for spammers, but of course a flying alien could avoid them....
- Tue Jul 24, 2012 7:16 pm UTC
- Forum: Ideas & Suggestions
- Topic: Let's design human weapons!
- Replies: 77
- Views: 55950
Re: Let's design human weapons!
Here's an idea for a gun: Accurate up to medium-range distances Fires volleys of 3 shots 20 damage per shot cost 500 available at s2 name: The Cavalier (values are approximate estimations) It's basically a stronger md with a few key differences, filling a slightly different niche. I really like tha...
- Tue Jul 24, 2012 7:07 pm UTC
- Forum: Feedback
- Topic: WhiteTech's First Impressions
- Replies: 17
- Views: 15431
Re: WhiteTech's First Impressions
Yea I'm glad they're changing it. Baby rant just doesn't seem scary enough https://lh3.googleusercontent.com/-452rosTzlAQ/TwSa_z8fiYI/AAAAAAAAAv0/wuLNVuiFH6U/s912/new-basilisk-6.png[/img] http://tremulous.net/w/images/e/ec/Tyrant.jpg I mean... just look at this guy http://tremulous.net/w/images/thu...
- Fri Jul 20, 2012 9:17 pm UTC
- Forum: General Discussion
- Topic: about marauders...
- Replies: 11
- Views: 9863
Re: about marauders...
No, mara slash damage was not touched (2 headshots for a helmetless human). We only reduced mara jump height so it wouldn't run into the ceiling everytime it jumped. And yeah, I'm considering making mara zap deal a certain damage over time (no more instant damage), so the mara must stay in range of...
- Fri Jul 20, 2012 9:14 pm UTC
- Forum: General Discussion
- Topic: Score vs Frags/Kills
- Replies: 35
- Views: 28253
Re: Score vs Frags/Kills
http://unvanquished.net/forum/attachment.php?attachmentid=78&d=1342762338 Kinda like BF3 Scoreboard (shows kills + deaths but higher score = higher spot on the table) Yes I think that should be the resolution. You get to brag about your kills and still be at the bottom of the chart. I really do...
- Fri Jul 20, 2012 9:11 pm UTC
- Forum: Ideas & Suggestions
- Topic: Balance changes and ideas.
- Replies: 93
- Views: 65100
Re: Balance changes and ideas.
(Maybe because I have played too much Tribes Ascend but...) I would love to have some sort of pointing system. Press something like Alt and your human will go "ENEMY SPOTTED!!" and place a 2d marker at it's location, scaling in distance, should stay there for like 5 seconds. lol yes, I qu...
- Thu Jul 19, 2012 7:31 pm UTC
- Forum: Feedback
- Topic: WhiteTech's First Impressions
- Replies: 17
- Views: 15431
Re: WhiteTech's First Impressions
Heh I got it don't worry ;) the rant model is pretty darn sick looking, and works with the types of attacks that it does. I've defiantly been thinking on the Basi thing, It's supposed to be reptile, serpent like, death at a single glance. I don't like the snake part but, Iguana type head and tail, a...
- Thu Jul 19, 2012 2:51 am UTC
- Forum: Feedback
- Topic: WhiteTech's First Impressions
- Replies: 17
- Views: 15431
Re: WhiteTech's First Impressions
Ive been playing some more. -The wall walk wall transfer thing needs some smoothing, either it's instant or super jerky. GPP/1.1 works fine. -Basi model is strange not sure if I like it..... I see the theme you have with the Tube, Mara, Goon, but then is broken with the basi. Not that I really liked...