Search found 71 matches

by WhiteTech
Thu Aug 02, 2012 5:40 pm UTC
Forum: Ideas & Suggestions
Topic: Gameplay elements
Replies: 31
Views: 24886

Re: Gameplay elements

Instead of Domination, I think it was a N7 server I was on, I think the server is called now "Revamped creep/colony system" You had a special building that generated BP, the catch is they can't be too close to each other, you needed a large distance from other ones to build a new one. Ther...
by WhiteTech
Thu Aug 02, 2012 5:22 pm UTC
Forum: Ideas & Suggestions
Topic: Idea: melee weapons
Replies: 21
Views: 19403

Re: Idea: melee weapons

I think we should just have a basic weapon bash. Something perhaps to give you a bit more guard. Downside is we would have to re-balance slightly.

by WhiteTech
Thu Aug 02, 2012 5:19 pm UTC
Forum: Ideas & Suggestions
Topic: Notes Before the release of Alpha 6
Replies: 8
Views: 7202

Re: Notes Before the release of Alpha 6

seana11 wrote:

I like the upgrade idea; plopping a mine to facilitate retreat would be nice. (Even if it didn't do much damage, if the recoil was high enough...)

Yes, somewhat like a grenade

I think a mine gun is just asking for spammers, but of course a flying alien could avoid them....

by WhiteTech
Tue Jul 24, 2012 7:16 pm UTC
Forum: Ideas & Suggestions
Topic: Let's design human weapons!
Replies: 77
Views: 55950

Re: Let's design human weapons!

Here's an idea for a gun: Accurate up to medium-range distances Fires volleys of 3 shots 20 damage per shot cost 500 available at s2 name: The Cavalier (values are approximate estimations) It's basically a stronger md with a few key differences, filling a slightly different niche. I really like tha...
by WhiteTech
Tue Jul 24, 2012 7:07 pm UTC
Forum: Feedback
Topic: WhiteTech's First Impressions
Replies: 17
Views: 15431

Re: WhiteTech's First Impressions

Yea I'm glad they're changing it. Baby rant just doesn't seem scary enough https://lh3.googleusercontent.com/-452rosTzlAQ/TwSa_z8fiYI/AAAAAAAAAv0/wuLNVuiFH6U/s912/new-basilisk-6.png[/img] http://tremulous.net/w/images/e/ec/Tyrant.jpg I mean... just look at this guy http://tremulous.net/w/images/thu...
by WhiteTech
Fri Jul 20, 2012 9:17 pm UTC
Forum: General Discussion
Topic: about marauders...
Replies: 11
Views: 9863

Re: about marauders...

No, mara slash damage was not touched (2 headshots for a helmetless human). We only reduced mara jump height so it wouldn't run into the ceiling everytime it jumped. And yeah, I'm considering making mara zap deal a certain damage over time (no more instant damage), so the mara must stay in range of...
by WhiteTech
Fri Jul 20, 2012 9:14 pm UTC
Forum: General Discussion
Topic: Score vs Frags/Kills
Replies: 35
Views: 28253

Re: Score vs Frags/Kills

http://unvanquished.net/forum/attachment.php?attachmentid=78&d=1342762338 Kinda like BF3 Scoreboard (shows kills + deaths but higher score = higher spot on the table) Yes I think that should be the resolution. You get to brag about your kills and still be at the bottom of the chart. I really do...
by WhiteTech
Fri Jul 20, 2012 9:11 pm UTC
Forum: Ideas & Suggestions
Topic: Balance changes and ideas.
Replies: 93
Views: 65100

Re: Balance changes and ideas.

(Maybe because I have played too much Tribes Ascend but...) I would love to have some sort of pointing system. Press something like Alt and your human will go "ENEMY SPOTTED!!" and place a 2d marker at it's location, scaling in distance, should stay there for like 5 seconds. lol yes, I qu...
by WhiteTech
Thu Jul 19, 2012 7:31 pm UTC
Forum: Feedback
Topic: WhiteTech's First Impressions
Replies: 17
Views: 15431

Re: WhiteTech's First Impressions

Heh I got it don't worry ;) the rant model is pretty darn sick looking, and works with the types of attacks that it does. I've defiantly been thinking on the Basi thing, It's supposed to be reptile, serpent like, death at a single glance. I don't like the snake part but, Iguana type head and tail, a...
by WhiteTech
Thu Jul 19, 2012 2:51 am UTC
Forum: Feedback
Topic: WhiteTech's First Impressions
Replies: 17
Views: 15431

Re: WhiteTech's First Impressions

Ive been playing some more. -The wall walk wall transfer thing needs some smoothing, either it's instant or super jerky. GPP/1.1 works fine. -Basi model is strange not sure if I like it..... I see the theme you have with the Tube, Mara, Goon, but then is broken with the basi. Not that I really liked...