Search found 6 matches
- Mon May 22, 2017 7:22 am UTC
- Forum: Off-topic
- Topic: How look other games on the Daemon engine?
- Replies: 35
- Views: 135129
Re: How look other games on the Daemon engine?
thank you very much :beer: do you think ill need the Tremulous support files "netradiant-support-tremulous.zip" or more specific unvanquished resources.. iv started construction of assets and build layout edit* looks like iv got everything already and its all working.. ill just need to fig...
- Sun May 21, 2017 6:30 am UTC
- Forum: Off-topic
- Topic: How look other games on the Daemon engine?
- Replies: 35
- Views: 135129
Re: How look other games on the Daemon engine?
i made a few maps (crappy maps) for urt and trem a long time ago.. i used gtk is that what i should use if i want to make a new map for unvanquished?
do i use DarkRadiant?
or ODRadiant?
im not sure what the best editor to learn is?
- Sun May 21, 2017 6:08 am UTC
- Forum: Feedback
- Topic: game speed is way too fast
- Replies: 18
- Views: 41776
Re: game speed is way too fast
part of the problem might be the time it takes to get down a hallway and round a corner.. if you have 2hp and 1 bullet kills you..
- Sun May 21, 2017 5:55 am UTC
- Forum: Feedback
- Topic: another new player
- Replies: 3
- Views: 21214
Re: another new player
i tried it out some more.. i agree and realise its dangerous but ill still miss that which changed because it was my first love
- Fri May 19, 2017 12:26 pm UTC
- Forum: Feedback
- Topic: Feedback on gameplay changes
- Replies: 12
- Views: 34559
Re: Feedback on gameplay changes
just some more ideas: turning the repeater into a cheap sensory jammer that makes radar blips of local allied units vanish from alien senses and also provides localised audible proximity alarm (something quiet and brief maybe just a tone and red light glow) as well as allowing local turrets to aim/t...
- Fri May 19, 2017 11:50 am UTC
- Forum: Feedback
- Topic: another new player
- Replies: 3
- Views: 21214
another new player
this game is great ill be sure to join this community every Saturday.. i have 2 concerns regarding aliens though and perhaps someone may explain why its the way it is. imho alien barricade has about 50% the hp i feel it needs to be as useful as defensive/offensive structures. i worry that building t...