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by killing time
Sun Jul 18, 2021 12:29 am UTC
Forum: Feedback
Topic: is momemtum by building balanced (or should it be)?
Replies: 7
Views: 198

Re: is momemtum by building balanced (or should it be)?

Check the function UnlockToLockThreshold for the stage threshold hysteresis.
by killing time
Mon Jul 12, 2021 1:10 am UTC
Forum: Feedback
Topic: is momemtum by building balanced (or should it be)?
Replies: 7
Views: 198

Re: is momemtum by building balanced (or should it be)?

I don't understand the meaning of those stats like "aliens: regen=9 health=237 BP=8 time=17s"

There is already hysteresis for stage thresholds. Some momentum is added when a team crosses above a threshold. (Probably some is some subtracted when going below also, but not 100% confident.)
by killing time
Thu Jul 01, 2021 9:55 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 20
Views: 761

Re: bot improvements mod

Suggestion: Have a minimum health percentage to evolve. If you evolve with low health and get in a fight right away, then you will probably end up wasting your evos. If you don't get in a fight, then evolving at that time did not benefit you. Something I've talked about before, but was not mentioned...
by killing time
Fri Jun 25, 2021 9:35 pm UTC
Forum: Troubleshooting
Topic: 0.52.1
Replies: 10
Views: 430

Re: 0.52.1

lautre on IRC discovered that the crash occurs when selecting the "Lowest" graphics preset. It can be prevented by selecting "Low" or higher.
by killing time
Thu Jun 24, 2021 3:50 am UTC
Forum: Troubleshooting
Topic: 0.52.1
Replies: 10
Views: 430

Re: 0.52.1

Thanks. I can't be certain of exactly what the problem is, but I've proposed a code change to hopefully fix it: https://github.com/Unvanquished/Unvanquished/pull/1441
by killing time
Tue Jun 22, 2021 9:07 pm UTC
Forum: Troubleshooting
Topic: 0.52.1
Replies: 10
Views: 430

Re: 0.52.1

Open the homepath https://wiki.unvanquished.net/wiki/Template:Game_Locations , then the "crashdump" directory, and check if there are any recent files with a name like crash-nacl-SGame-1616370527959.dmp. If so then email one of those to slipher@protonmail.com. If there aren't any files in ...
by killing time
Sun Jun 20, 2021 7:21 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 20
Views: 761

Re: bot improvements mod

Just tried it a bit. In the currently deployed version there is a bug causing missiles not to be spawned, meaning you can't throw grenades, and pulse rifles, flamers and rocketpods don't shoot. This was caused by a recently committed bug on master which was already fixed. You can fix the bug by eith...
by killing time
Sun May 16, 2021 8:09 am UTC
Forum: Community Development
Topic: How Difficult Would This Zombie Game Be To Re-Make On This Engine?
Replies: 17
Views: 1339

Re: How Difficult Would This Zombie Game Be To Re-Make On This Engine?

A mod is a wholesale replacement of the gamelogic modules which implement all of the gameplay, UI, in-game admin commands, staging graphical effects, etc. This means there is no barrier to doing any of the things. The team management would actually be one of the simplest things to implement. There i...
by killing time
Mon Mar 22, 2021 6:02 am UTC
Forum: Ideas & Suggestions
Topic: Alien siege weapons
Replies: 8
Views: 2072

Re: Alien siege weapons

For the record, drills/leeches already affect enemy team mining structures in the same way that they affect their own team's. The maximum penalty to a mining structure from proximity to one other mining structure is -50% (if they are in the same place). It can be harder to notice the effect of an en...
by killing time
Mon Mar 22, 2021 5:45 am UTC
Forum: Ideas & Suggestions
Topic: Rebalance tyrants
Replies: 4
Views: 699

Re: Rebalance tyrants

+1 to mass increase :tyrant:

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