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Unvanquished should display any characters from the Unicode BMP out of the box, although some scripts might not look that great.
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Search found 117 matches
- Fri Aug 12, 2022 1:29 am UTC
- Forum: Ideas & Suggestions
- Topic: Support for CJK font
- Replies: 1
- Views: 32
- Tue Dec 14, 2021 5:50 pm UTC
- Forum: General Discussion
- Topic: My Bindings for Humans
- Replies: 2
- Views: 1327
Re: My Bindings for Humans
Yeah, I've had my armor binds like that probably since light/medium armor was introduced. So there is no way that medium armor would get replaced by light armor, right? Would you always have to sell the item reserving the slot first? Correct. The command buy +marmour can be used to buy medium armor ...
- Sat Oct 16, 2021 4:52 pm UTC
- Forum: Ideas & Suggestions
- Topic: Health Armor and damage zones
- Replies: 5
- Views: 2713
Re: Health Armor and damage zones
only humans benefit from it, it's unfair and makes some of their weapons deadlier when hitting ennemies than themselves (luci, mostly) We have a recently merged hack, g_friendlyFireAlienMultiplier which multiplies alien friendly fire by 0.5 (default). This should fix the issue of alien's friendly f...
- Sat Oct 16, 2021 3:48 pm UTC
- Forum: Ideas & Suggestions
- Topic: Health Armor and damage zones
- Replies: 5
- Views: 2713
Re: Health Armor and damage zones
Legs are the lower 50% of humans. I don't wonder anymore why dretches deal so little damage to battlesuits. The head to legs damage ratio for bsuit (2.67) is significantly lower than that for larmour (3.20), and just slightly higher than for naked (2.5), so it doesn't seems like bsuit is especially...
- Sun Sep 19, 2021 3:15 pm UTC
- Forum: Community Development
- Topic: bot improvements mod
- Replies: 30
- Views: 10039
Re: bot improvements mod
I played a bit on the SK5 server. Problems that jumped out at me: ⋅ Bots often retreat when it's not a good idea. Like a dretch is coming at me, I hit it 3-4 times with a rifle, and then it turns around and runs back right before it could have got me. In general, when you're going 1-on-1 ...
- Sun Aug 29, 2021 9:17 am UTC
- Forum: Ideas & Suggestions
- Topic: Gameplay Overhaul
- Replies: 26
- Views: 8662
Re: Gameplay Overhaul
afontain wrote:Spiker does no teamdamage anymore
I believe it doesn't do team damage with current master: it will "hold" spikes that are pointing at allies.:
It doesn't fire ones that it predicts will hit allies. But it is a projectile weapon, so this prediction can't be perfect.
- Sun Aug 29, 2021 9:14 am UTC
- Forum: Ideas & Suggestions
- Topic: Gameplay Overhaul
- Replies: 26
- Views: 8662
Re: Gameplay Overhaul
Decided by who?Gireen wrote: it should be later possible for a team to decide which items/buildings/abilities they want to unlock.
If bases are going to be tightly packed fortresses, what's the point of making people build miners?
- Sun Jul 18, 2021 12:29 am UTC
- Forum: Feedback
- Topic: is momemtum by building balanced (or should it be)?
- Replies: 7
- Views: 3001
Re: is momemtum by building balanced (or should it be)?
Check the function UnlockToLockThreshold for the stage threshold hysteresis.
- Mon Jul 12, 2021 1:10 am UTC
- Forum: Feedback
- Topic: is momemtum by building balanced (or should it be)?
- Replies: 7
- Views: 3001
Re: is momemtum by building balanced (or should it be)?
I don't understand the meaning of those stats like "aliens: regen=9 health=237 BP=8 time=17s"
There is already hysteresis for stage thresholds. Some momentum is added when a team crosses above a threshold. (Probably some is some subtracted when going below also, but not 100% confident.)
There is already hysteresis for stage thresholds. Some momentum is added when a team crosses above a threshold. (Probably some is some subtracted when going below also, but not 100% confident.)
- Thu Jul 01, 2021 9:55 pm UTC
- Forum: Community Development
- Topic: bot improvements mod
- Replies: 30
- Views: 10039
Re: bot improvements mod
Suggestion: Have a minimum health percentage to evolve. If you evolve with low health and get in a fight right away, then you will probably end up wasting your evos. If you don't get in a fight, then evolving at that time did not benefit you. Something I've talked about before, but was not mentioned...