Search found 103 matches

by killing time
Sun May 16, 2021 8:09 am UTC
Forum: Community Development
Topic: How Difficult Would This Zombie Game Be To Re-Make On This Engine?
Replies: 13
Views: 163

Re: How Difficult Would This Zombie Game Be To Re-Make On This Engine?

A mod is a wholesale replacement of the gamelogic modules which implement all of the gameplay, UI, in-game admin commands, staging graphical effects, etc. This means there is no barrier to doing any of the things. The team management would actually be one of the simplest things to implement. There i...
by killing time
Mon Mar 22, 2021 6:02 am UTC
Forum: Ideas & Suggestions
Topic: Alien siege weapons
Replies: 8
Views: 1566

Re: Alien siege weapons

For the record, drills/leeches already affect enemy team mining structures in the same way that they affect their own team's. The maximum penalty to a mining structure from proximity to one other mining structure is -50% (if they are in the same place). It can be harder to notice the effect of an en...
by killing time
Mon Mar 22, 2021 5:45 am UTC
Forum: Ideas & Suggestions
Topic: Rebalance tyrants
Replies: 4
Views: 405

Re: Rebalance tyrants

+1 to mass increase :tyrant:
by killing time
Sat Mar 20, 2021 5:07 pm UTC
Forum: Ideas & Suggestions
Topic: make low aliens dangerous in their base, even to battlesuits
Replies: 9
Views: 1157

Re: make low aliens dangerous in their base, even to battlesuits

Gireen wrote:How would a second hit affect the length of the poison time?
Would the doubled poison only overlap for a short time until the first infection is over?


Maybe there could be up to 5 poison timers? And if all of them are already in use, a new bite replaces the one which would run out the soonest.
by killing time
Wed Mar 03, 2021 8:52 am UTC
Forum: General Discussion
Topic: AI improvements
Replies: 6
Views: 558

Re: AI improvements

I'm sure that the great majority of cases of bots getting stuck are due to deficiencies in the navmesh. I let marauder bots play for a few minutes on parpax and observed them getting stuck in two places visible in this screenshot below: atop the spherical structure on the left, and on the group of t...
by killing time
Wed Mar 03, 2021 2:47 am UTC
Forum: Ideas & Suggestions
Topic: make low aliens dangerous in their base, even to battlesuits
Replies: 9
Views: 1157

Re: make low aliens dangerous in their base, even to battlesuits

We could also have the poison damage being related to the number of hits. 1hit, 1dmg; 2hits, 3dmg; 3hits, 5dmg. I like this. The model could be like, poison damages you independent of armor, but a bsuit gets only 20% poisoned in one bite while a naked human gets 100% poisoned in one bite. And the D...
by killing time
Tue Mar 02, 2021 2:01 pm UTC
Forum: General Discussion
Topic: AI improvements
Replies: 6
Views: 558

Re: AI improvements

jump when you are on a small navmesh (that's already the case, but is too slow to trigger): it means you are on a box or in a hole Bots try to jump away when they have stayed within a small radius of an origin point for a long period of time. But adding something to detect small navmeshes could ind...
by killing time
Sat Feb 06, 2021 6:21 am UTC
Forum: Ideas & Suggestions
Topic: Have Human v Human battles or Team-deathmatch
Replies: 4
Views: 674

Re: Have Human v Human battles or Team-deathmatch

You can play (buggy) human vs. human or alien vs. alien battles right now at unv://165.22.158.175:27960
by killing time
Thu Jan 07, 2021 11:21 pm UTC
Forum: General Discussion
Topic: Here are some things I hope we can acheive in 0.52.0
Replies: 4
Views: 854

Re: Here are some things I hope we can acheive in 0.52.0

The command for toggling first-person follow / chase follow / free-float is 0.51.1 is +button2. There is no bind menu entry for it. In 0.52 the command will be something else, I forget what, but there will be a bind menu entry for it. A server owner can require a password for all players by setting ...

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