Oh, as you can see in the previous screenshots, i never do that... only the bots, they are always ready for the action
Search found 15 matches
- Tue Feb 23, 2016 2:54 am UTC
- Forum: Troubleshooting
- Topic: Local Server: Segment Fault
- Replies: 12
- Views: 23412
- Tue Feb 23, 2016 12:14 am UTC
- Forum: Troubleshooting
- Topic: Local Server: Segment Fault
- Replies: 12
- Views: 23412
Re: Local Server: Segment Fault
Ishq wrote:Do you click to "ready up" first?
By the way, also happens with map antares. I don't know if with more maps.
- Mon Feb 22, 2016 6:42 pm UTC
- Forum: Troubleshooting
- Topic: Local Server: Segment Fault
- Replies: 12
- Views: 23412
Re: Local Server: Segment Fault
Can you reproduce this 100% of the time? Yes, al the time in both of my distros: LMDE 17.3 and openSUSE 42.1 Does pressing stop server cause the crash before you win the game. Nope, if i stop the server before the games ends, the error doesn't happen. The server shutdown normally. Does it happen fo...
- Mon Feb 22, 2016 2:27 am UTC
- Forum: Troubleshooting
- Topic: Local Server: Segment Fault
- Replies: 12
- Views: 23412
Re: Local Server: Segment Fault
Very interesting. From the crashdump files, it seems that the server crashes while shutting down due to the error about not finding perseus. How are you starting the local server? Could you list your full repro steps? (Like, clicked this menu, modfied this value or typed this command into the conso...
- Sun Feb 21, 2016 6:14 pm UTC
- Forum: Troubleshooting
- Topic: Local Server: Segment Fault
- Replies: 12
- Views: 23412
Re: Local Server: Segment Fault
Error: SGame VM: Could not load maps/perseus.bsp <-- That's an odd error. ALso, could you check your homepath for a crashdump folder and upload the files inside there? To be sure that no other file was in the folder crashdump, i delete all and I started a game on the same map (2 times) and no file ...
- Sun Feb 21, 2016 3:21 am UTC
- Forum: Troubleshooting
- Topic: Local Server: Segment Fault
- Replies: 12
- Views: 23412
Local Server: Segment Fault
when I start a server locally to play a game and at the time of stopping the server (when the game ended) I get the following message: ----- Server Shutdown ----- Error: Crashed with signal 11: Segmentation fault This was on map Perseus but happens to me with other maps. Here the screenshot . And th...
- Sat Feb 20, 2016 8:50 pm UTC
- Forum: Troubleshooting
- Topic: Console text color
- Replies: 1
- Views: 8731
Console text color
I have Linux Mint Debian Editio (LMDE) 17.3 (Rosa) and openSUSE 42.1 Leap: both 64-bits. On LMDE the text color is fine (i guess): console screenshot But on openSUSE the text color is black and I can't see the text well: console screenshot I don't know if this is a 'bug' or maybe its just problem of...
- Sat Feb 20, 2016 8:43 pm UTC
- Forum: Ideas & Suggestions
- Topic: About demos
- Replies: 0
- Views: 8780
About demos
In demos you can only see the point of view of who are you recording: a player or yourself. It would be nice follow any player (maybe bots too) in a demo: have the perspective of any player and the possibility of watching in third-person. In this way the new players will have a better way of knowing...
- Wed Feb 17, 2016 9:46 pm UTC
- Forum: Ideas & Suggestions
- Topic: reload sound
- Replies: 4
- Views: 6259
Re: reload sound
cu-kai wrote:Reload sounds will come when we have the assets for them. I can't tell you when that will be, unfortunately.
That would be great, all of us we will wait until the dev-team has the assets.
- Wed Feb 17, 2016 9:42 pm UTC
- Forum: Ideas & Suggestions
- Topic: more keyboard layout support
- Replies: 2
- Views: 4207
Re: more keyboard layout support
Ishq wrote:Alternate layouts are a WIP. They keybind thing for repeated keys is fixed now though: https://github.com/Unvanquished/Unvanqu ... 7c556d58b8
Thanks for reporting.
I'm going to wait until the next (alpha) to have this update.