Search found 23 matches

by AlexRaidock
Sun Sep 04, 2016 9:29 am UTC
Forum: Models
Topic: Sniper Rifle
Replies: 16
Views: 14128

Re: Sniper Rifle

Re-posting final image of sniper(to keep record on the forum)

screenshot003.png
screenshot003.png (388.17 KiB) Viewed 7678 times

DL link https://www.dropbox.com/s/o5jhld12awzqc ... R.zip?dl=0
Licence CC-BY-SA 3.0

by AlexRaidock
Sun Sep 04, 2016 9:21 am UTC
Forum: Models
Topic: Pistol
Replies: 4
Views: 7904

Re: Pistol

Re-posting final image of pistol(to keep record on the forum)

Capture3.PNG
Capture3.PNG (346.25 KiB) Viewed 7882 times

DL link https://www.dropbox.com/s/0zkuuscrix8iy ... l.rar?dl=0
Licence is CC-BY-SA 3.0

by AlexRaidock
Sun Sep 04, 2016 9:19 am UTC
Forum: Models
Topic: Painsaw (3)
Replies: 3
Views: 7288

Re: Painsaw (3)

Re-posting final image of SAW(to keep record on the forum)

prew.jpg
prew.jpg (327.83 KiB) Viewed 7159 times

DL link https://www.dropbox.com/s/wn1zvayg09rhi7k/SAW.zip?dl=0
Licence is CC-BY-SA 3.0

by AlexRaidock
Sat Sep 03, 2016 7:30 pm UTC
Forum: Models
Topic: Egg (redo)
Replies: 5
Views: 7845

Re: Egg (redo)

Hello all. Was unable to enter forum for long period of time, everything was posted through kharnov.
Anyway, update. Just change the texture scheme a little bit, to match up with overall pallet. Polycount is around 3k. How is it??

egg brown
egg brown
Untitled-1.jpg (291.83 KiB) Viewed 7816 times
by AlexRaidock
Sun Oct 18, 2015 7:59 pm UTC
Forum: Models
Topic: Sniper Rifle
Replies: 16
Views: 14128

Re: Sniper Rifle

Ok, then probably will do two variants. One with dark glass texture and in second will do clean texture for scope

by AlexRaidock
Sun Oct 18, 2015 7:38 pm UTC
Forum: Models
Topic: Flame Thrower (2)
Replies: 35
Views: 23561

Re: Flame Thrower (2)

Textures update. Thanks Viech. I just use 2k textures in my models, and program settings have been set to 2k. Had to rerender them in 4k Now all good New .zip below Model + .tga + .psd for future modifying(850mb) yes, photoshop layers is a mess https://www.dropbox.com/s/17eu97dttebz74e/textures.UPD....
by AlexRaidock
Sun Oct 18, 2015 5:03 pm UTC
Forum: Models
Topic: Flame Thrower (2)
Replies: 35
Views: 23561

Re: Flame Thrower (2)

Just remembered, well in final image i plased Ambient Occlusion maps on top of diffuse maps with multiply made. And AO + diffuse give much more nicer look. Forger to do it after map exporting...

by AlexRaidock
Sun Oct 18, 2015 4:50 pm UTC
Forum: Models
Topic: Sniper Rifle
Replies: 16
Views: 14128

Re: Sniper Rifle

Upd. Some questions.
1.What shall i do with aim, did you do smth it or just to texture it as dark glass?

  1. You need rifle with attached magazine or separate for reload animation later???
by AlexRaidock
Sun Oct 18, 2015 4:46 pm UTC
Forum: Models
Topic: Sniper Rifle
Replies: 16
Views: 14128

Re: Sniper Rifle

Thnx all. Was out of town couple of days. Almost finished modeling, will play in zbrush and do some details later on

123
123
1.PNG (401.36 KiB) Viewed 6215 times
by AlexRaidock
Sun Oct 18, 2015 4:42 pm UTC
Forum: Models
Topic: Flame Thrower (2)
Replies: 35
Views: 23561

Re: Flame Thrower (2)

No, i didn't do anything with textures, exported it as it was, Maybe its just Quixel rendering studio has done smth.
But i checked them in maya after export, anything seems to be fine