Search found 8 matches

by SantaClaws
Sun Oct 04, 2015 2:54 pm UTC
Forum: Off-topic
Topic: Idea: Feng Shui
Replies: 2
Views: 5136

Re: Idea: Feng Shui

One of the hallmarks of great design, is a simplistic design with great depth. You are trying to artificially create depth by needlessly complicating it. Even worse, you are trying to add hidden mechanics - to the frustration of every new or returning player. If you want to add these things, you mus...
by SantaClaws
Sat Sep 26, 2015 12:27 pm UTC
Forum: Ideas & Suggestions
Topic: Idea: Spirit insted of BP
Replies: 2
Views: 6222

Re: Idea: Spirit insted of BP

Mining is fine, but please don't make it a player-chore. Leave it as something for the npc's to do. I play unvanquished to shoot aliens, not to do busywork.

It's probably easier to leave it as it is. Don't fix what aint broke.

by SantaClaws
Tue Sep 22, 2015 10:29 am UTC
Forum: Ideas & Suggestions
Topic: Wallrunning
Replies: 10
Views: 14493

Re: Wallrunning

@Comet_ I don't want to remove wallrunning - it's a great mechanic. The shifting of the perspective however needs to go imo.

Also - in NS2 you can build on walls and ceilings without having to walk on walls - that is such a strange ass requirement to begin with..

by SantaClaws
Mon Sep 21, 2015 6:02 pm UTC
Forum: Ideas & Suggestions
Topic: Wallrunning
Replies: 10
Views: 14493

Re: Wallrunning

I have been wallrunning since tremulous beta and I have no problem with it, in fact i love it. It takes a lot of time to master it, maybe thats why... You can have mechanics that take a lot of effort to master - WITHOUT leaving every newcomer behind. This is coming from someone who played the old A...
by SantaClaws
Sat Sep 19, 2015 10:39 pm UTC
Forum: Ideas & Suggestions
Topic: Unvanquished's potential is being wasted
Replies: 6
Views: 9521

Re: Unvanquished's potential is being wasted

I do agree with one point. Not being able to build and defend yourself really blows. Even in a 5v5 game, I don't understand why it has to be that way. In NS2, every player can build structures on marine side - they do not downgrade in firepower to do so. In dirty bomb you have engineer types, they g...
by SantaClaws
Thu Sep 17, 2015 10:40 am UTC
Forum: Ideas & Suggestions
Topic: Wallrunning
Replies: 10
Views: 14493

Re: Wallrunning

Can you elaborate, what exactly is copyrighted about it? How do I go about finding that sort of information?

I mean, I have played games with wallclimbing mechanics that didn't invert before, so I'm very confused with this.

by SantaClaws
Thu Sep 17, 2015 9:45 am UTC
Forum: Ideas & Suggestions
Topic: Wallrunning
Replies: 10
Views: 14493

Wallrunning

Hey guys, it's me again. I see that you have gone the route of AvP wrt the wallrunning mechanic. The view shifts based on the surface you're climbing on. It's very nostalgic to those days, I'll give you that much. But god damn it's a horrible and outdated mechanic :( It's nauseating and I have had f...
by SantaClaws
Tue Sep 15, 2015 12:05 am UTC
Forum: Ideas & Suggestions
Topic: Hitsounds and damage numbers
Replies: 3
Views: 4754

Hitsounds and damage numbers

Hello this is my first post on this forum. I just got the game and I must say I'm kind of excited. It looks like it has potential to become a great game one day. I wanted to talk about the lack of Hitsounds and damage numbers. I made a quick search on the forum and found this post from 2013 (I didn'...