Search found 77 matches

by JBiscuitz
Tue Sep 11, 2012 12:58 am UTC
Forum: General Discussion
Topic: Human Male Name Contest
Replies: 30
Views: 8244

Re: Names for human model

Bob all day
by JBiscuitz
Mon Sep 03, 2012 1:14 am UTC
Forum: Ideas & Suggestions
Topic: Steam Considerations?
Replies: 42
Views: 14387

Re: Steam Considerations?

How about an honorable mention in a news feed via ign, gametrailers, kotaku etc.? Once we hit beta seems like a great way to spark interest amongst gamers out of the loop.

Edit: ign recently had coverage of the soon to go live natural selection 2.
by JBiscuitz
Wed Aug 29, 2012 1:05 pm UTC
Forum: Ideas & Suggestions
Topic: Let's design human buildings!
Replies: 69
Views: 16802

Re: Let's design human buildings!

How about it just disappears?
by JBiscuitz
Mon Aug 27, 2012 1:36 pm UTC
Forum: Ideas & Suggestions
Topic: Small ideas & miscellaneous suggestions!
Replies: 184
Views: 47430

Re: Small ideas & miscellaneous suggestions!

I was playing Doom 3 for the past couple of weeks, and in one of the maps there were spider webs all over the corridor and made it impossible to see further. What if several dretches can create the webs across the corridor and impede human vision or possibly slow them down? A dretch with an alterna...
by JBiscuitz
Sun Aug 12, 2012 11:53 pm UTC
Forum: Troubleshooting
Topic: No Servers?
Replies: 6
Views: 2138

Re: No Servers?

I have tried this, and it hasnt worked for me. However, All I did was change the 85 to 86. Would deleting the line COMPLETELY from the file and then saving solve the problem? Or did I misunderstand your post? I deleted it from both locations and no longer see the KoR server but the NA server is back!
by JBiscuitz
Sun Aug 12, 2012 11:52 pm UTC
Forum: General Discussion
Topic: Modular Environment Introduction
Replies: 14
Views: 5598

Re: Modular Environment Introduction

Welcome zack. It will be nice to see maps out of the norm for once and will help differentiate it from trem. Cant wait to see further updates!
by JBiscuitz
Thu Aug 09, 2012 8:56 pm UTC
Forum: Ideas & Suggestions
Topic: Small ideas & miscellaneous suggestions!
Replies: 184
Views: 47430

Re: Small ideas & miscellaneous suggestions!

Perhaps human damage is around 20 if near explosion, 5% damage to buildings and if the battlesuit were to have an extra feature i would still vote for the stomp. Dual wielding of any sort (especially shotty/chaingun) would mean humans would be beyond overpowered, they would be unstoppable with skill...
by JBiscuitz
Thu Aug 09, 2012 11:52 am UTC
Forum: Ideas & Suggestions
Topic: Small ideas & miscellaneous suggestions!
Replies: 184
Views: 47430

Re: Small ideas & miscellaneous suggestions!

Battlesuit with default painsaw seems OP. A chainsuit can already do considerable damage.

Perhaps a battlesuit could explode after death doing 50a damage instead :p
by JBiscuitz
Thu Aug 09, 2012 11:49 am UTC
Forum: Ideas & Suggestions
Topic: TK Compensation
Replies: 23
Views: 6371

Re: TK Compensation

Friendly fire is there to deter players from spamming their attacks wildly and yields more control.

Although it rarely keeps new players from doing so, i rather enjoy having to carefully aim.

I still support compensation for teamkills (as long as the tk'er pays the debtl
by JBiscuitz
Thu Aug 09, 2012 11:46 am UTC
Forum: Troubleshooting
Topic: No Servers?
Replies: 6
Views: 2138

Re: No Servers?

hThanks for the responses. Ill give it a shot when i get home today

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