Search found 13 matches

by Holy Elvindor
Tue Jun 04, 2013 6:11 pm UTC
Forum: Ideas & Suggestions
Topic: Small ideas & miscellaneous suggestions!
Replies: 183
Views: 127524

Re: Small ideas & miscellaneous suggestions!

In fact, I haven't thought of randomizing the base layout - the position of the structures in relation to each other within the base. the position of the base in "b)" is relative to the whole map, e.g if a random map is created with 10 rooms, in which of these 10 rooms the two bases will b...
by Holy Elvindor
Tue Jun 04, 2013 1:54 pm UTC
Forum: Ideas & Suggestions
Topic: Small ideas & miscellaneous suggestions!
Replies: 183
Views: 127524

Re: Small ideas & miscellaneous suggestions!

Thanks Tom! But my idea did'nt got to the extent of randomly created topology (which is interesting), but more like, let's say, a generator based on three classes of places (for example): hallways, rooms and stairways, which are pre-modelled to be "interesting". What changes from one gener...
by Holy Elvindor
Mon Jun 03, 2013 11:53 pm UTC
Forum: Ideas & Suggestions
Topic: Small ideas & miscellaneous suggestions!
Replies: 183
Views: 127524

Re: Small ideas & miscellaneous suggestions!

kharnov wrote:

Still, it'll end up being pretty shitty.

Sorry, why exactly would it be shitty
I'm not saying that it wouldn't, I just didn't got your line of thought

by Holy Elvindor
Mon Jun 03, 2013 1:00 pm UTC
Forum: Ideas & Suggestions
Topic: Small ideas & miscellaneous suggestions!
Replies: 183
Views: 127524

Re: Small ideas & miscellaneous suggestions!

Hi, Possibly this hurts the guidelines for minor changes suggestions, since it's seen in many other games, and given that I am not familiar at all with the game code, it's most likely not even implementable , but: What you guys think about random generated maps (As seen on Diablo of course, and on a...
by Holy Elvindor
Sun Sep 02, 2012 3:01 am UTC
Forum: Ideas & Suggestions
Topic: Small ideas & miscellaneous suggestions!
Replies: 183
Views: 127524

Re: Small ideas & miscellaneous suggestions!

Sorry, never really played with the batt explode feature, can you enlighten me of its retardness?
Stomp is kinda overpowered though

by Holy Elvindor
Sat Sep 01, 2012 5:15 pm UTC
Forum: Off-topic
Topic: What are you listening to right now?
Replies: 130
Views: 113983

Re: What are you listening to right now?

phpBB [video]

http://www.youtube.com/watch?v=ianvaHC-Bf8[/video]

by Holy Elvindor
Sat Sep 01, 2012 5:08 pm UTC
Forum: Ideas & Suggestions
Topic: Small ideas & miscellaneous suggestions!
Replies: 183
Views: 127524

Re: Small ideas & miscellaneous suggestions!

I like the idea of the exploding battery pack and stomping-able battlesuit... maybe they are not so hard to implement too?

by Holy Elvindor
Sun Jun 10, 2012 10:49 pm UTC
Forum: General Discussion
Topic: Screenshots!
Replies: 30
Views: 28391

Re: Screenshots!

You are right velociostrich
I guess I felt kinda shy to give new ideas
I don't know, looking again, is something that I certainly can get used to
Another option would it to be just straight flare lines but is very generic...

by Holy Elvindor
Sun Jun 10, 2012 9:42 pm UTC
Forum: General Discussion
Topic: Screenshots!
Replies: 30
Views: 28391

Re: Screenshots!

I liked the way the blaster looks...
But... the shooting effect looks like a blue vortex?
That's a minor complaint though

by Holy Elvindor
Sun Jun 10, 2012 9:13 pm UTC
Forum: General Discussion
Topic: New here! Can I help?
Replies: 13
Views: 11115

Re: New here! Can I help?

Maybe a damaged vehicle of some kind (better damaged, or else, why couldn't one drive it?)
I'll try to sketch some concepts!