Search found 66 matches

by cu-kai
Wed Mar 12, 2025 8:53 pm UTC
Forum: Map Releases
Topic: Prometheus
Replies: 14
Views: 35141

Re: Prometheus

Masmblr wrote: Wed Mar 12, 2025 12:14 pm UTC

Thank you for your feedback :cool: . Version 0.6 has been released: https://github.com/Masmblr/map-promethe ... s/tag/v0.6

No problem! Sorry for spamming the tracker :grin:

I've updated Bunker server.

by cu-kai
Mon Mar 10, 2025 4:20 pm UTC
Forum: Map Releases
Topic: Prometheus
Replies: 14
Views: 35141

Re: Prometheus

I've posted these and more on the issue tracker.

by cu-kai
Mon Mar 10, 2025 4:01 pm UTC
Forum: Map Releases
Topic: Prometheus
Replies: 14
Views: 35141

Re: Prometheus

I found this bridge, when there is a drill present, the 4 square blocks at each end of the bridge constantly move in and out of the ground. Is that intended?

The bots might find this hard to navigate, I think code changes may be required but I'm not sure what yet.

prometheus-3.jpg
by cu-kai
Mon Mar 10, 2025 3:52 pm UTC
Forum: Map Releases
Topic: Prometheus
Replies: 14
Views: 35141

Re: Prometheus

I have another piece of feedback: could there be a button to perhaps call this elevator up?

prometheus-2.jpg
by cu-kai
Mon Mar 10, 2025 3:50 pm UTC
Forum: Map Releases
Topic: Prometheus
Replies: 14
Views: 35141

Re: Prometheus

While exploring, I found a bug with the map. Humans cannot enter this vent.

prometheus-1.jpg
by cu-kai
Mon Mar 10, 2025 1:09 pm UTC
Forum: Map Releases
Topic: Prometheus
Replies: 14
Views: 35141

Re: Prometheus

Wow, just had a look at this, really nice work! It's available on Bunker, just need to fix a navgen issue. Nice! Also, I noticed that the bots need some help finding their way. Right now, they cannot move properly across the map. I'll try and get some games going on this map and provide better feed...
by cu-kai
Mon Mar 10, 2025 12:14 pm UTC
Forum: Map Releases
Topic: Prometheus
Replies: 14
Views: 35141

Re: Prometheus

Wow, just had a look at this, really nice work!

It's available on Bunker, just need to fix a navgen issue.

by cu-kai
Mon Dec 30, 2024 11:17 pm UTC
Forum: Community Development
Topic: Vote : icons for tactic menu
Replies: 22
Views: 23055

Re: Vote : icons for tactic menu

You may be interested in https://github.com/Unvanquished/Unvanquished/pull/3264 in case there are any FontAwesome icons that you find on the website which are missing from our old version of the font. New suggestion for follow - an icon with 2 people holding hands. https://fontawesome.com/v6/icons/...
by cu-kai
Thu Dec 26, 2024 3:38 pm UTC
Forum: Community Development
Topic: Vote : icons for tactic menu
Replies: 22
Views: 23055

Re: Vote : icons for tactic menu

PhantomFang wrote: Thu Dec 26, 2024 3:34 pm UTC

It is updated!

FFS it remove the old votes?????

Edit : someone have ideas for "stay here"?

Editing polls indeed resets the votes.

by cu-kai
Thu Dec 26, 2024 3:22 pm UTC
Forum: Community Development
Topic: Vote : icons for tactic menu
Replies: 22
Views: 23055

Re: Vote : icons for tactic menu

For default I picked the two arrows because it seemed like a "reset" command more than anything.

Feathericons was where I got the Biokit icon from too.