Search found 55 matches
- Sat Apr 13, 2024 9:38 pm UTC
- Forum: Community
- Topic: Unvanquished Tournament 2024
- Replies: 5
- Views: 4863
Re: Unvanquished Tournament 2024
I propose adding rusty, base-a51, tds and nano to the map pool too. Why use a mod instead instead of the vanilla release or upstream? Also I'm not sure the server settings are publicly available. Because the release isn't fun. Sweet's server is almost uptream, just Sudden Death and the Biokit, both ...
- Tue Mar 05, 2024 9:02 pm UTC
- Forum: Map Releases
- Topic: Gucior's map pack
- Replies: 5
- Views: 4020
Re: Gucior's map pack
Glad to see you here! I am looking forward to this!
- Mon Apr 17, 2023 3:37 pm UTC
- Forum: General Discussion
- Topic: What r_gamma value do you use?
- Replies: 13
- Views: 32425
Re: What r_gamma value do you use?
Regularly using between 1.4 and 2 depending on the map / environment.
- Wed Jan 18, 2023 12:51 pm UTC
- Forum: General Discussion
- Topic: Release candidates for 0.54.0 [RC2]
- Replies: 6
- Views: 10925
Re: Release candidates for 0.54.0 [RC2]
I am currently hosting a prerelease version of 0.54.0 on Bunker. You will need one of the clients in this thread to connect to that server, and you will receive an unvanquished-prerelease
dpk.
- Wed Oct 05, 2022 11:30 pm UTC
- Forum: Level Design
- Topic: Operation: DRETCH
- Replies: 3
- Views: 13205
Operation: DRETCH
Hello everyone, I present: Operation: DRETCH! A modern take on the classic Dretchstorm, you must fight your way to the Overmind and destroy all the alien spawns, of course while making sure the alien horde does not destroy your own base. Recommended: 3-8 players. More than that and it might be too ...
- Wed Aug 24, 2022 10:26 pm UTC
- Forum: General Discussion
- Topic: SITE UPGRADE
- Replies: 19
- Views: 42881
Re: SITE UPGRADE
Greetings all, we have upgraded our site, as a result you may notice some changes (and some missing or changed features).
Thanks to illwieckz for his help with this.
Let us know if you have any problems.
Thanks to illwieckz for his help with this.
Let us know if you have any problems.
- Sun Aug 14, 2022 10:47 am UTC
- Forum: Level Design
- Topic: New advanced map editor for Quake engines: TrenchBroom
- Replies: 45
- Views: 116765
Re: New advanced map editor for Quake engines: TrenchBroom
Not sure as there's been a lot of work on NetRadiant lately, I'd be willing to give it a try at some point and report back.poVoq wrote:Anyone tried this recently? It seems like Quake3 patches are mostly supported now?
https://github.com/TrenchBroom/TrenchBr ... ag/v2022.1
- Sun Sep 26, 2021 5:06 am UTC
- Forum: General Discussion
- Topic: binds and config files
- Replies: 1
- Views: 4987
Re: binds and config files
I copied my Tremulous binds over to Unvq years ago, and with some modifications, they worked (and still work) fine. I have an aliens.cfg and a humans.cfg though I am aware a lot of work has been done for native per team bind support (you don't have to use this, the old fashioned method still works).
- Sat Jul 17, 2021 10:40 am UTC
- Forum: Ideas & Suggestions
- Topic: add a mechanism to prevent people change team to destroy base
- Replies: 14
- Views: 31063
Re: add a mechanism to prevent people change team to destroy base
Just to add to @Gireen's response, this is an age old problem that dates back to the days of Tremulous (indeed it still occasionally occurs on Tremulous) which has always been resolved by either votekick intervention (usually too late) or server admin intervention.
- Wed Jul 07, 2021 3:30 pm UTC
- Forum: Assets & Artwork
- Topic: Over-detailed icons?
- Replies: 31
- Views: 33241
Re: Over-detailed icons?
@Nanaa all sorted, you should see this on the homepage now. Thread moved.