Search found 8 matches
- Wed Feb 12, 2025 7:43 am UTC
- Forum: Maps & Textures
- Topic: Generative AI(GAI) and future of asset creation
- Replies: 2
- Views: 39136
Re: Generative AI(GAI) and future of asset creation
In past two days, during our discussions on the subject I've manage to establish roughly what our current position on the matter is. To illustrate I'll cite chats excerpts of first impressions to the original post. If it looks good, then I don't really care where it comes from (so long as there are ...
- Sun Feb 09, 2025 6:03 pm UTC
- Forum: Maps & Textures
- Topic: Generative AI(GAI) and future of asset creation
- Replies: 2
- Views: 39136
Generative AI(GAI) and future of asset creation
There is a massive shift coming to market of asset creation that I'd like to address or at least start outlining here. This is not a blog post, nor an advertisement of the methods described below. The purpose of this thread is to gage the position on the subject as it relates to Unv and strategize a...
- Tue Mar 05, 2024 9:56 pm UTC
- Forum: Map Releases
- Topic: Gucior's map pack
- Replies: 5
- Views: 13836
Re: Gucior's map pack
Great news!
- Wed Sep 19, 2012 7:18 pm UTC
- Forum: Concepts
- Topic: Female Soldier: Silhouette
- Replies: 26
- Views: 51658
Re: Female Trooper - Silhouette Concept Art
Little update: I've took 3rd concept, added hair from 7th and that's what I've come up with... again I have a feeling I'm coping something I've seen before. Maybe it's good - as it's suppose to be a little more generic. I may need to change leg pads, to fit more the armadillo armor kind of design. I...
- Mon Sep 17, 2012 11:12 pm UTC
- Forum: Concepts
- Topic: Female Soldier: Silhouette
- Replies: 26
- Views: 51658
Re: Female Trooper - Silhouette Concept Art
Have a crack at it... to be fair in concept art it's all about generating concepts that work and not so much about artist's ego. Great picture, I love freshness of your style i'll post my input in a while too. When it comes to rating in games I agree they are a little bit too strict. But maybe it's ...
- Sun Jun 24, 2012 9:36 am UTC
- Forum: Concepts
- Topic: Female Soldier: Silhouette
- Replies: 26
- Views: 51658
Re: Female Trooper - Silhouette Concept Art
Key word here is ‘practical’. could you reply with something that is more 'practical' - I need your favorite 3 designs + extra upgrades to make them cooler These are good concepts. My thoughts on them:#8: I think this is the coolest one, but the long hair will make it look awkward. 1. good, long ha...
- Sun Jun 24, 2012 12:00 am UTC
- Forum: Concepts
- Topic: Female Soldier: Silhouette
- Replies: 26
- Views: 51658
Re: Female Trooper - Silhouette Concept Art
I've been talking on irc with Stalker and showed him silhouettes. Since he's been with unv forever I wanted to know what he thinks. This is, in a nutshell, what he said: My picks are: #3, #4 and #8 I like the simplicity of #3 but feel it might benefit a bit more from armour on the arms like #8 and p...
- Fri Jun 22, 2012 4:35 pm UTC
- Forum: Concepts
- Topic: Female Soldier: Silhouette
- Replies: 26
- Views: 51658
Female Soldier: Silhouette
Creating high quality game character model has been something I was aiming to do for quite some time. I admit it's been one of the reasons I returned here. I do understand progress on current model is on temporary hold - it's not my intention to block or interfere with it in any way. I really wish t...