Search found 14 matches
- Thu Apr 02, 2026 12:07 pm UTC
- Forum: General Discussion
- Topic: tagging system problems & questions to upstream
- Replies: 33
- Views: 4864
Re: tagging system problems & questions to upstream
[a lot] Just because you put a lot of work into something doesn't mean you're doing a good job of it. Just because you put tons of effort does not nominate you to receive monetary compensation. Especially from people displeased with effects. You're doing this for your own sake, so don't try making ...
- Thu Apr 02, 2026 11:57 am UTC
- Forum: General Discussion
- Topic: tagging system problems & questions to upstream
- Replies: 33
- Views: 4864
Re: tagging system problems & questions to upstream
No one is forced to do anything and neither are decisions dictated by a single person against the will of all others. [...] The Developers offer it for free and in the same way they can also offer players to pay attention to servers that the developers want to highlight for any arbitrary reason the...
- Tue Mar 31, 2026 8:09 pm UTC
- Forum: General Discussion
- Topic: tagging system problems & questions to upstream
- Replies: 33
- Views: 4864
Re: tagging system problems & questions to upstream
Grise's critique isn't incoherent, it's multifaceted with each angle describing the problem. It's not rambly it's straight and to the point, with detours only to flamewar with you. I will try to putting together big picture of the critique (in his own words, in context). Grise's PR is a direct chall...
- Tue Mar 31, 2026 11:53 am UTC
- Forum: General Discussion
- Topic: tagging system problems & questions to upstream
- Replies: 33
- Views: 4864
Re: tagging system problems & questions to upstream
I wouldn't spend two brain cells worrying about the burden of players figuring out which one to join. Well yes, but that's because you don't care about players in general. If you cared you'd at least consider that first impressions are important, especially if that might be the only impression you ...
- Mon Jul 28, 2025 4:37 pm UTC
- Forum: General Discussion
- Topic: Delivering physically correct lighting computations (it is real!)
- Replies: 20
- Views: 14716682
Re: Delivering physically correct lighting computations (it is real!)
Can you restore my original comment, please. If you cannot, please repost your commentary under your own name as I do not recall cosigning it. Plus, it was already hard to read and understand post (on account of me being not that good at English) without recreating from pieces being interspersed wit...
- Mon Jul 28, 2025 7:36 am UTC
- Forum: General Discussion
- Topic: Delivering physically correct lighting computations (it is real!)
- Replies: 20
- Views: 14716682
Re: Delivering physically correct lighting computations (it is real!)
You described here less distinct highlights and less harsh shadows. Both are effects of more diffuse light. It can be the expected effect and wanted effect, based on how light/textures are treated, but here's the question: are we able to recreate harsh dynamic lighting in sRGB branch? I don't want t...
- Wed Feb 12, 2025 7:43 am UTC
- Forum: Maps & Textures
- Topic: Generative AI(GAI) and future of asset creation
- Replies: 2
- Views: 320657
Re: Generative AI(GAI) and future of asset creation
In past two days, during our discussions on the subject I've manage to establish roughly what our current position on the matter is. To illustrate I'll cite chats excerpts of first impressions to the original post. If it looks good, then I don't really care where it comes from (so long as there are ...
- Sun Feb 09, 2025 6:03 pm UTC
- Forum: Maps & Textures
- Topic: Generative AI(GAI) and future of asset creation
- Replies: 2
- Views: 320657
Generative AI(GAI) and future of asset creation
There is a massive shift coming to market of asset creation that I'd like to address or at least start outlining here. This is not a blog post, nor an advertisement of the methods described below. The purpose of this thread is to gage the position on the subject as it relates to Unv and strategize a...
- Tue Mar 05, 2024 9:56 pm UTC
- Forum: Map Releases
- Topic: Gucior's map pack
- Replies: 5
- Views: 72404
Re: Gucior's map pack
Great news! ![]()
- Wed Sep 19, 2012 7:18 pm UTC
- Forum: Concepts
- Topic: Female Soldier: Silhouette
- Replies: 26
- Views: 182471
Re: Female Trooper - Silhouette Concept Art
Little update: I've took 3rd concept, added hair from 7th and that's what I've come up with... again I have a feeling I'm coping something I've seen before. Maybe it's good - as it's suppose to be a little more generic. I may need to change leg pads, to fit more the armadillo armor kind of design. I...
