Search found 9 matches
- Wed Aug 14, 2013 8:50 am UTC
- Forum: Concepts
- Topic: Booster (2)
- Replies: 10
- Views: 8053
Re: Booster design
Take a granger, squash the head together, smash the body flat, rip off its tusks and stab it a few times... Abuse it a little more... And let it sit there to rot on life support while other aliens forcefully uses it for their own benefits. This is the driving force of the human, as at the first mome...
- Wed Aug 14, 2013 7:41 am UTC
- Forum: Feedback
- Topic: Some of my thoughts
- Replies: 1
- Views: 3521
Some of my thoughts
Hey everyone, so I've put some thought about the gameplay of Unvanquished and hopefully these ideas could be of use and/or inspire other ideas or discussions. I'd like to start off with the basis that Unvanquished is a unique game; it merges the genre of FPS shooter with elements of strategy. With t...
- Tue Apr 02, 2013 4:24 am UTC
- Forum: Concepts
- Topic: Battle Suit (2)
- Replies: 48
- Views: 63336
Re: Battle Suit Concept
Hey, love all of the designs! Just for better comparison, I applied an anthropometric human head to the helmets just to see how much sense it would make. http://i.imgur.com/s36cqh2.png Regarding design one, I personally don't really like it. For first, it seems too bulky. Considering the human taste...
- Mon Aug 27, 2012 10:09 am UTC
- Forum: Ideas & Suggestions
- Topic: Proposal: Vulture
- Replies: 18
- Views: 13625
Re: Proposal: Vulture
Despite the fact that the aliens are... aliens, it does not change the nature that they are of a similar species, at least in the same phylum of similar characteristics of arthropods. Of this, the wings in above concepts seem to be of an amphibious, aquatic or mammal class nature, instead, it should...
- Mon May 07, 2012 8:01 pm UTC
- Forum: Ideas & Suggestions
- Topic: Log-in?
- Replies: 2
- Views: 3819
Re: Log-in?
It would also rid of impersonation and clan importers, as an official clan support system can be implemented, creating a roster, and automatically applying the clan tag. Name colour changes can be an independent feature in settings/options, and name changes should have a certain requirement of some ...
- Mon May 07, 2012 3:12 am UTC
- Forum: Community Development
- Topic: [WIP] Chibirant
- Replies: 7
- Views: 8412
Re: [WIP] Chibirant
Probably drawing a pixel art version would be more suitable as an in-game emoticon, as scaling it down would remove a horribly large amount of detail.
- Mon May 07, 2012 2:29 am UTC
- Forum: Ideas & Suggestions
- Topic: Log-in?
- Replies: 2
- Views: 3819
Log-in?
In my opinion, a log-in to play could be nice, as it could lead to many more features. First thing, having a username/password log-in which works with both website/forum and game would integrate the community nicely with the game. I believe this could lead to many potential features, such as keeping...
- Sun May 06, 2012 11:35 pm UTC
- Forum: Community Development
- Topic: [WIP] Chibirant
- Replies: 7
- Views: 8412
[WIP] Chibirant
So, I'm working on a chibi tyrant to the request of Kharnov. Anyways, less talk more show:
http://i.imgur.com/b1VPz.png
Still WIP etc.
EDIT:
Complete
- Tue May 01, 2012 8:58 pm UTC
- Forum: General Discussion
- Topic: Evolution UI
- Replies: 15
- Views: 13770
Re: Evolution UI
I like the concept, so I decided to create a mock-up design for the alien evolution GUI. http://i.imgur.com/WLKeq.jpg Concept: Bars of glow (from Granger to Basilisk) indicate stage of evolution you currently are in, to neglect the selection of devolving. Evolution which cannot but obtained yet due ...