Search found 9 matches

by Akele
Wed Aug 14, 2013 8:50 am UTC
Forum: Concepts
Topic: Booster (2)
Replies: 10
Views: 8053

Re: Booster design

Take a granger, squash the head together, smash the body flat, rip off its tusks and stab it a few times... Abuse it a little more... And let it sit there to rot on life support while other aliens forcefully uses it for their own benefits. This is the driving force of the human, as at the first mome...
by Akele
Wed Aug 14, 2013 7:41 am UTC
Forum: Feedback
Topic: Some of my thoughts
Replies: 1
Views: 3521

Some of my thoughts

Hey everyone, so I've put some thought about the gameplay of Unvanquished and hopefully these ideas could be of use and/or inspire other ideas or discussions. I'd like to start off with the basis that Unvanquished is a unique game; it merges the genre of FPS shooter with elements of strategy. With t...
by Akele
Tue Apr 02, 2013 4:24 am UTC
Forum: Concepts
Topic: Battle Suit (2)
Replies: 48
Views: 63336

Re: Battle Suit Concept

Hey, love all of the designs! Just for better comparison, I applied an anthropometric human head to the helmets just to see how much sense it would make. http://i.imgur.com/s36cqh2.png Regarding design one, I personally don't really like it. For first, it seems too bulky. Considering the human taste...
by Akele
Mon Aug 27, 2012 10:09 am UTC
Forum: Ideas & Suggestions
Topic: Proposal: Vulture
Replies: 18
Views: 13625

Re: Proposal: Vulture

Despite the fact that the aliens are... aliens, it does not change the nature that they are of a similar species, at least in the same phylum of similar characteristics of arthropods. Of this, the wings in above concepts seem to be of an amphibious, aquatic or mammal class nature, instead, it should...
by Akele
Mon May 07, 2012 8:01 pm UTC
Forum: Ideas & Suggestions
Topic: Log-in?
Replies: 2
Views: 3819

Re: Log-in?

It would also rid of impersonation and clan importers, as an official clan support system can be implemented, creating a roster, and automatically applying the clan tag. Name colour changes can be an independent feature in settings/options, and name changes should have a certain requirement of some ...
by Akele
Mon May 07, 2012 3:12 am UTC
Forum: Community Development
Topic: [WIP] Chibirant
Replies: 7
Views: 8412

Re: [WIP] Chibirant

Probably drawing a pixel art version would be more suitable as an in-game emoticon, as scaling it down would remove a horribly large amount of detail.

by Akele
Mon May 07, 2012 2:29 am UTC
Forum: Ideas & Suggestions
Topic: Log-in?
Replies: 2
Views: 3819

Log-in?

In my opinion, a log-in to play could be nice, as it could lead to many more features. First thing, having a username/password log-in which works with both website/forum and game would integrate the community nicely with the game. I believe this could lead to many potential features, such as keeping...
by Akele
Sun May 06, 2012 11:35 pm UTC
Forum: Community Development
Topic: [WIP] Chibirant
Replies: 7
Views: 8412

[WIP] Chibirant

So, I'm working on a chibi tyrant to the request of Kharnov. Anyways, less talk more show:
http://i.imgur.com/b1VPz.png
Still WIP etc.

EDIT:

Complete

Image

by Akele
Tue May 01, 2012 8:58 pm UTC
Forum: General Discussion
Topic: Evolution UI
Replies: 15
Views: 13770

Re: Evolution UI

I like the concept, so I decided to create a mock-up design for the alien evolution GUI. http://i.imgur.com/WLKeq.jpg Concept: Bars of glow (from Granger to Basilisk) indicate stage of evolution you currently are in, to neglect the selection of devolving. Evolution which cannot but obtained yet due ...