Search found 9 matches

by jr2
Fri Apr 20, 2012 9:02 pm UTC
Forum: General Discussion
Topic: Tremulous community awareness of Unvanquished: question
Replies: 9
Views: 11424

Re: Tremulous community awareness of Unvanquished: question

Very good. Sorry, but I just came back to check on Trem 1.2 progress and instead found unconscious dretches in the windowsills, Tyrants sleeping in the hallways, and the humans drinking beer and starting drama around the dead reactor while shooting beer cans off of the dretches. :wtf: Anyways...

by jr2
Fri Apr 20, 2012 6:24 pm UTC
Forum: General Discussion
Topic: Tremulous community awareness of Unvanquished: question
Replies: 9
Views: 11424

Tremulous community awareness of Unvanquished: question

How Trem ppls know about Unvanquished? Some? Most? All? How would the community respond to posting on the Trem forums regarding Unvanquished (to be fair, I could throw in a mention of TremZ, but, really, I've checked their site, and there is no download, so, at this point, obvious choice is obvious).
by jr2
Fri Apr 20, 2012 4:29 pm UTC
Forum: Level Design
Topic: Tremulous map question
Replies: 3
Views: 7130

Re: Tremulous map question

StalKermit wrote:

It's extremely possible...
That's why, if you've played Unvanquished, you would see a few custom maps and original maps like ATCS.

I see; I did fire it up but no one was on and I haven't taken a look through the .pk3s at all yet.

by jr2
Fri Apr 20, 2012 4:08 pm UTC
Forum: General Discussion
Topic: Small problem upon opening Unvanquished
Replies: 1
Views: 4292

Small problem upon opening Unvanquished

Hi, Just downloaded Unvanquished and noticed that when it started up, Windows (I use 7 x64) pops up its firewall notice saying that it needs permission, blah, blah. However, UV has captured the mouse, so it's not possible to click Allow. I just hit Alt+A and that works, but not everyone knows that. ...
by jr2
Fri Apr 20, 2012 4:04 pm UTC
Forum: Ideas & Suggestions
Topic: jetpack changes
Replies: 13
Views: 17430

Re: jetpack changes

Whatever you do with the jetpack, just please make the sound bearable! I remember I used some mod ... I want to say KX66 but that's not it, one of the changes was it reduced the jetpack down from a Hoover scream to something you could hear yourself think with.

by jr2
Fri Apr 20, 2012 3:50 pm UTC
Forum: Ideas & Suggestions
Topic: gun weight and player speed
Replies: 14
Views: 17525

Re: gun weight and player speed

How about making it so that bigger guns do slow down the player, however, they actually do enough damage to be worth it? This would also force people to work in teams, as the dude with the Chaingun would need someone with an AR/LG to watch his back. But I don't know if that would be fun to play, and...
by jr2
Fri Apr 20, 2012 3:46 pm UTC
Forum: General Discussion
Topic: new tyrant animation
Replies: 24
Views: 32522

Re: new tyrant animation

ViruS wrote:

That's freaky yet 'cute' although it shouldn't be. Maybe that's just the model. Looks pretty good though.

Maybe the lack of proper background and lighting? He's on a white background; maybe if he was advancing over the ruined remains of your teammates and base....

by jr2
Fri Apr 20, 2012 3:43 pm UTC
Forum: Level Design
Topic: Tremulous map question
Replies: 3
Views: 7130

Tremulous map question

Is it possible to play Tremulous maps using Unvanquished, or is that incompatible? If it's incompatible, does it simply require a little brushing up of the old map, or does it really need to be re-written (or have heavy-duty work done to get it in a playable state)? I'm asking because I know there w...
by jr2
Fri Apr 20, 2012 3:40 pm UTC
Forum: Community Development
Topic: Video promo of Unvanquished
Replies: 5
Views: 9000

Re: Video promo of Unvanquished

:drool:

I like it!