Search found 10 matches

by neumond
Sun Jun 08, 2014 9:23 pm UTC
Forum: Level Design
Topic: NetRadiant Unable to find default tag file shadertags.xml
Replies: 7
Views: 10553

Re: NetRadiant Unable to find default tag file shadertags.xm

Oh, sorry, didn't see D:/ prefixes. Anyway we've just decided to drop gtkradiant support since no one use it. If you cannot compile it, probably better to try netradiant again. I can say for sure gtkradiant requires code patches and has no way to just download, put some files and get it working.

by neumond
Sun Jun 08, 2014 3:55 pm UTC
Forum: Level Design
Topic: NetRadiant Unable to find default tag file shadertags.xml
Replies: 7
Views: 10553

Re: NetRadiant Unable to find default tag file shadertags.xm

Use git clone https://github.com/neumond/GtkRadiant.git cd GtkRadiant scons i.e. compile as usual (but with patched source). Dependencies you'll need are the same as the radiant's ones: http://icculus.org/gtkradiant/installation.html#linux Running scons will automatically fetch gamepacks. Just run r...
by neumond
Tue Jun 03, 2014 3:07 pm UTC
Forum: Community
Topic: linux gaming award!
Replies: 5
Views: 6223

Re: linux gaming award!

kharnov, will I have my 72 VIRGIN BUILDPOINTS in afterlife?

by neumond
Tue Jun 03, 2014 2:52 pm UTC
Forum: Maps & Textures
Topic: Mapeditor support & Radiant patching
Replies: 3
Views: 4923

Re: Mapeditor support & Radiant patching

http://i.imgur.com/JikH1cW.jpg Here is the radiant.pk3: http://kangz.net:8000/f/cf2263056a/ For GtkRadiant add "radiant" to your pkg/scripts/shaderlist.txt Update your pkg/scripts/entities.def to https://raw.githubusercontent.com/Unvanquished/mapeditor-support/34ddc3cd94f334bf946c20941304...
by neumond
Tue Jun 03, 2014 2:45 pm UTC
Forum: Maps & Textures
Topic: Create a radiant entities.def
Replies: 3
Views: 4716

Re: Create a radiant entities.def

That can be considered done. :beer:

by neumond
Mon Jun 02, 2014 12:56 am UTC
Forum: Off-topic
Topic: The irony is strong in this one
Replies: 1
Views: 3724

Re: The irony is strong in this one

Howitzer shells for the invisible man

by neumond
Thu May 15, 2014 12:52 pm UTC
Forum: Maps & Textures
Topic: In-editor-translucent caulk
Replies: 5
Views: 6221

Re: In-editor-translucent caulk

map textures/common/transparent
At least that.

by neumond
Thu May 15, 2014 10:06 am UTC
Forum: Maps & Textures
Topic: Mapeditor support & Radiant patching
Replies: 3
Views: 4923

Mapeditor support & Radiant patching

Hello everyone! This is a list of what I'm planning to do with Radiant and our mapeditor-support repo: 1. Generate default_project.proj (that's where q3map2 cmdlines are kept) Fine tune paths in default_project.proj (homedir vs gamedir vs anotherdir etc) 2'. Make reference q3map2 build options files...
by neumond
Thu May 15, 2014 5:48 am UTC
Forum: Maps & Textures
Topic: In-editor-translucent caulk
Replies: 5
Views: 6221

Re: In-editor-translucent caulk

Bundle transparent_d.tga to package? Mirrors don't work until you copy the shader and give it any transparent image. I.e. everything ends up in copying shader. Before that we can have out of box working mirror if transparent_d.tga was in common package.