Search found 3 matches

by PadPlayer
Tue Dec 08, 2015 6:59 pm UTC
Forum: Level Design
Topic: map models and light
Replies: 3
Views: 3097

Re: map models and light

Found the problem: I used ".jpg" instead of ".tga" for the *BITMAP in my ASE model. Leaving out the extension might work either while ".jpg" does not. The main reason why I want to have some brushes in models is that q3map2 seems to have some problems with many small br...
by PadPlayer
Tue Dec 01, 2015 1:26 pm UTC
Forum: Level Design
Topic: map models and light
Replies: 3
Views: 3097

map models and light

Hi Guys, when i make .ase-models out of brushes created with NetRadiant, put them in a map and compile it, the textures on the models look all matt and flat whereas others are shown correctly. Additionally light emitting textures used in the models don't make any light. It seems that q3map2 is just ...
by PadPlayer
Mon Mar 17, 2014 5:53 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 30211

Re: moonbase map concept

Hi ya!
As far as i know the gravity settings can be changed specifically for a map by using the gravity key in worldspawn. In addition there might be a trigger_gravity for changing gravity in a certain area which can be switched on/off.

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