Retopologized leech. Reduced the poly count to 2.7 tris. You can download it from this link https://www.dropbox.com/s/o993lcu8wvq5h ... _model.rar
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Re: Leech
I don't have md5 or iqm I can export with mb, ma, obj, fbx, :S
the map was baked on the 8k but I checked it on 5k and it was working just fine without UV errors. I can extract a another map for 5k too if needed.
Re: Leech
Should I retopologize it and give the most of details to the maps. I can lower the count fairly much that way?
Re: Leech
Re: Leech
Re: Leech
Made the renders with maya VRAY again. Regular material this time. I changed the UV set. Remade the normal and diffuse maps. I wasn't able to lower the poly count though. When lower it I just start losing vines. Changed the stem shapes as well too.
Re: Leech
This is what I ended up with. The base mesh is 8.498 polygons. Tried rendering it VRAY SSS using diffuse, sub-scatter map, specular and normal map in Maya.
Re: Leech
ok =) Thank you
Re: Leech
Thank you Should start texturing it?
Re: Leech
This is detailed version of the leech. You can download the ZTL for Zbrush 4R6 from https://www.dropbox.com/s/rt8c6zx23z14z ... mesh_1.rar if needed.