I hereby release the work I reference in this thread under the Creative Commons Attribution-ShareAlike 3.0 Unported License, attribute it to hristew.
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Re: SMG
Here are the files: https://dl.dropboxusercontent.com/u/318 ... _20_XI.zip
Got the third person down to 1.5k triangles:

Re: SMG
@gavlig Thanks! I look forward to making more :) @alex_bo Thanks man! @janev Yes, I'll probably change it in the final tweaks of the textures @Viech I'd rather let someone else animate it, as my focus isn't really animating and it takes me a lot of time to get something good I'll upload an archive s...
Re: SMG
@kharnov Alright, I toned down some scratches and added the darker metal on both sides @janev Yeah, added those too, but I think it got a little crowded now Here are some shots, with the full maps, including specular, and the magazine finished: http://i6.minus.com/iPIvro8cCcQn1.jpg http://i2.minus.c...
Re: SMG
Thanks guys :) Unfortunately I got a crash while saving and my source .psd file got corrupted, so I had to redo almost everything starting from the ambient occlusion pass, so here's how it looks like now, with 3D model here : http://i.minus.com/ibiNX74bn0tGPm.gif Also, I could get the first person v...
Re: SMG
Here is some update on the texturing, still in progress. I tried to get close to the material on the shotgun, there's are some scratches to add and maybe tone down some parts. The charging handle is moveable and there's a black box inside so it isn't see-through - I still have to finish the magazine...
Re: SMG
Hey guys, here's the low poly (almost done) with the baked normal map. Also, the 3D model so far is viewable in all its 3D glory here :tongue: . Triangle count is 8k, but I could probably get it down to about 6k with the lower res version of the rails. @janev I think the location is fine, those kind...
Re: SMG
@Viech Yes, you could send me the texture, it would help! @Janev Thanks for the suggestions, I modified the charging handle and the buttstock, and also changed the trigger a bit, but I'll work more on it when I start baking the low poly (and create the final high poly model). @Stannum you remind me ...
Re: SMG
@gavlig Haha thanks! Wait till you see it in color :P @Viech I decided to go for the non-foldable grip, as indeed I needed extra space for the hand Next update below. There's only minor things left to do: add a couple of details to the magazine (the top), fix the floating iron sight and correct any ...
Re: SMG
@Stannum There, better rails. Reload slider and other details in the next update. @Viech Thanks, I'll add the reload slider and detail the magazine as a separate object. :) Next update. I posed the hands to get a sense of scale (hope I got it right, as in the reference) and redid the rails. There ar...
