When humans die, they should become transparent and intangible ghosts that have infinite stamina and can pass through walls. Ghosts must return to telenodes where they can get a new body. However, an alien can dissipate a ghost by passing through it, that's second death, and if player dies as a ghost, loses all credits. Makes perfect sense, as credits a way to know if a clone is worth having better weapons, why give credits of one clone to another clone with a different mind?
Player ghots
Re: Player ghots
10/10 player ghots pls
- Lecavalier~
- Dretch
- Posts: 30
- Joined: Thu Apr 05, 2012 12:37 pm UTC
- Clan: Pk, Formerly DSPro
- Location: Canada
Re: Player ghots
Boo