Here's a few quick iterations.
Painsaw
Re: Painsaw design
alex_bo wrote:sounds good, so just make the vertical one cooler?
That, and make it a dish that spawns the actual energy:
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Painsaw design
Yes that is easy to add. I thought i would be best to figure out the basic shape. I shall add the energy beam or aura rather if you think it's ready for it. Is there an iteration you prefer?
Re: Painsaw design
Since I imagine the energy to go around the dish/generator as in my sketch, I think your third iteration is suited best, since there is free space around it. I'd make the upper protection element smaller though, so you can see the dish and energy in first person perspective.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Painsaw design
Wow. That looks amazing, Alex! I'm in love with that energy blade!
Re: Painsaw design
Sweet! I guess that is the direction to go.
I assume there is a holding grip on the side that faces away from the viewer?
If you want to have another iteration on it you could try to take some of the bulkyness out of the body and make the dish even more like a generator (it still looks a bit like a blade). Otherwise I'd say it's decent.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Painsaw design
Alex, as soon as you think your concept is done (and in case you still don't have enough of us ) feel free to do a concept for our first new human defense structure to be, the rocket pod.
I'll be on a holiday for ca. a week, I'll give more feedback to you when I return!
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Painsaw design
Here's on with a sphere as a generator and I tried to rapidly take out some of the bulkiness. I'll take a look the rocket pod that sounds nice.
Re: Painsaw design
That looks perfect! We can use that. Thank you!