It seems like if I had baked maps inverted in some zones. This happened obiously in 3DS Max when I unwraped it. First I had done unwarp of half of the body and then I did a simetry of UV's. In this process I had choosen some simetry of left side on right side or viceversa. It happens also because I put some part of the texture capsize,to profit better UV map space.
So sorry for this EPIC FAIL. As I said I will try to fix it mirroring in Photoshop, perhaps this has two issues, we will lost asymetry details of model and also a lot of UV map space. This is the only thing I can do without changing geometry and UV space.
Let me know what do you think about it.