Basilisk (1)

Models and textures for players, weapons and buildables.
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Grefuntor
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Location: New Zealand
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Basilisk (1)

Post by Grefuntor »

Hey folks,
After talking to Kharnov he pointed me in the direction of some Basilisk concept art. Working from that I have started a lowpoly mesh and highpoly sculpt.

lowpoly_wire.jpg
lowpoly_wire.jpg
lowpoly_wire.jpg
lowpoly_wire.jpg
lowpoly_wire.jpg

Nice to be working with you all,

-Gref'

Attachments
basilisk_sculpt.jpg
lowpoly_side.jpg
lowpoly_angle.jpg
basilisk.jpg
Grefuntor
Posts: 6
Joined: Mon Jan 14, 2013 8:17 am UTC
Location: New Zealand
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Re: Basilisk Model

Post by Grefuntor »

(I hit maximum images in last post)
A couple other angles on the sculpt.

basilisk_sculpt3.jpg
basilisk_sculpt3.jpg
Attachments
basilisk_sculpt2.jpg
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gavlig
Animator
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Re: Basilisk Model

Post by gavlig »

Looks nice! Good job!

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velociostrich
Dragoon
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Re: Basilisk Model

Post by velociostrich »

Lookin' good!

Also, you should have no problem throwing in a few more edge loops in there if you want to, btw.

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Ishq
Project Head
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Re: Basilisk Model

Post by Ishq »

An excellent start. Can't wait to see it textured.

Grefuntor
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Re: Basilisk Model

Post by Grefuntor »

The attachment lowpoly+normalmap+ao.jpg is no longer available

Lowpoly + Baked Ambient Occlusion and Normal Map

Attachments
lowpoly+normalmap+ao.jpg
Grefuntor
Posts: 6
Joined: Mon Jan 14, 2013 8:17 am UTC
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Re: Basilisk Model

Post by Grefuntor »

The attachment rig_rop.jpg is no longer available

Theblend file, textures packed into it

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rig_rop.jpg
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Theyain
Mantis
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Re: Basilisk Model

Post by Theyain »

Hi! I'm theyain, I'm extremely focused on quality. :D

This is a good model and I'm sure you're not done yet, but here are some things I would like to point out.

There is a seam on the underside and top part of the model. The extreme symmetry of the model is also somewhat disconcerting for a biological creature. I do know that both of those are caused by mirroring one side of a m the model.

This looks like a texture error, is it? http://i.imgur.com/qWBjg.png

Will the basilisk be eyeless? Will there be any more detail in the mouth area?

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kharnov
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Re: Basilisk Model

Post by kharnov »

It will have eyes. Yes, it will have more mouth detail.

Grefuntor
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Re: Basilisk Model

Post by Grefuntor »

Currently needs teeth reworked and I am dealing with normal map issues, which apprently a few other models suffer from as well.
If anyone wants to have a look at the model, or attempt a fix:
Lowpoly
Sculpt - High Poly

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