is this a problem?

Get support for Unvanquished.
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Ishq
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Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: is this a problem?

Post by Ishq »

Type this in console: (You can bring console up by pressing shift-escape):

Code: Select all

r_recompileShaders 1
glsl_restart

See if this fixes your issue.

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icaro440
Marauder
Posts: 183
Joined: Fri Mar 23, 2012 10:46 am UTC
Location: [SP]ain

Re: is this a problem?

Post by icaro440 »

Ishq wrote:

Type this in console: (You can bring console up by pressing shift-escape):

Code: Select all

r_recompileShaders 1
glsl_restart

See if this fixes your issue.

i did it, but it still happening.

This is:

Image

dezzicky2
Dretch
Posts: 37
Joined: Sat Nov 17, 2012 6:29 am UTC
Location: australia

Re: is this a problem?

Post by dezzicky2 »

i dont think that it changed anything for me

dezzicky2
Dretch
Posts: 37
Joined: Sat Nov 17, 2012 6:29 am UTC
Location: australia

Re: is this a problem?

Post by dezzicky2 »

hey its now fixed i had to restart it thanks guys this awesome game just got even more awesome

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Ishq
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Re: is this a problem?

Post by Ishq »

Icaro, nano is buggy like that. It shouldn't appear in any other maps.

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icaro440
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Re: is this a problem?

Post by icaro440 »

Ishq wrote:

Icaro, nano is buggy like that. It shouldn't appear in any other maps.

I know, in fact, this always happens to me, but did not say anything until I saw this post and then I decided to expose this bug. True, only occurs in nano, and it is a small unimportant bug.

but nah....i would not define nano as a buggy map, Ingar is one of the best mappers, and this map works perfectly for the game it that was designed.

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Viech
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Location: Berlin

Re: is this a problem?

Post by Viech »

icaro440 wrote:

but nah....i would not define nano as a buggy map, Ingar is one of the best mappers, and this map works perfectly for the game it that was designed.

It's not Ingars fault. I think something went wrong with the lightgrid when he compiled the map (something that didn't affect the old MD3 models of Tremulous).

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Ishq
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Re: is this a problem?

Post by Ishq »

I should have clarified that nano is buggy like that on our engine :p

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JOURNEYMAN
Dragoon
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Joined: Thu Mar 08, 2012 9:42 pm UTC

Re: is this a problem?

Post by JOURNEYMAN »

All alien buildings and aliens in their base looks green on my system in Nano.

Grab reality by the balls and squeeeeze!

Image

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