Hi,
I just downloaded the alpha 8 of Unvanquished to give it a try. Unfortunately it won't start.
My config:
- OpenSuse 12.2 x86_64
- 3.4.6-2.10-desktop
- OpenGL renderer string: GeForce 9600M GT/PCIe/SSE2
- OpenGL version string: 3.3.0 NVIDIA 304.43
- libopenal1-soft 1.14-6.6.1
- libopenal1-soft-32bit 1.14-6.6.1
- openal-soft 1.14-6.6.1
Console report:
Code: Select all
floux@linux-qkf4:~/Unvanquished> ./unvanquished
Unvanquished 0.8.0 v0.8.0-3-g1cb6a55 i386 Oct 7 2012
Have SSE support
FS_AddGameDirectory("/home/floux/Unvanquished", "main") found 32 .pk3 and 3 .pk3dir
pk3: /home/floux/Unvanquished/main/map-arachnid2-gpp.pk3 ( 67 files )
pk3: /home/floux/Unvanquished/main/map-atcshd-gpp2.pk3 ( 91 files )
pk3: /home/floux/Unvanquished/main/map-citadel.pk3 ( 143 files )
pk3: /home/floux/Unvanquished/main/map-cruz-b6.pk3 ( 130 files )
pk3: /home/floux/Unvanquished/main/map-Eden-b3.pk3 ( 111 files )
pk3: /home/floux/Unvanquished/main/map-karith-gpp.pk3 ( 118 files )
pk3: /home/floux/Unvanquished/main/map-methane-beta1.pk3 ( 196 files )
pk3: /home/floux/Unvanquished/main/map-nano.pk3 ( 108 files )
pk3: /home/floux/Unvanquished/main/map-nexus6-gpp.pk3 ( 151 files )
pk3: /home/floux/Unvanquished/main/map-niveus-gpp.pk3 ( 134 files )
pk3: /home/floux/Unvanquished/main/map-orion-beta2.pk3 ( 101 files )
pk3: /home/floux/Unvanquished/main/map-parpax-b03.pk3 ( 191 files )
pk3: /home/floux/Unvanquished/main/map-perseus-b3.pk3 ( 94 files )
pk3: /home/floux/Unvanquished/main/map-plat23-b6.pk3 ( 75 files )
pk3: /home/floux/Unvanquished/main/map-procyon-r1.pk3 ( 108 files )
pk3: /home/floux/Unvanquished/main/map-sirius.pk3 ( 134 files )
pk3: /home/floux/Unvanquished/main/map-spacetracks-r1.pk3 ( 207 files )
pk3: /home/floux/Unvanquished/main/map-station15-r1.pk3 ( 205 files )
pk3: /home/floux/Unvanquished/main/map-transit-gpp.pk3 ( 135 files )
pk3: /home/floux/Unvanquished/main/map-tremor-gpp.pk3 ( 47 files )
pk3: /home/floux/Unvanquished/main/map-UTCSfinal.pk3 ( 82 files )
pk3: /home/floux/Unvanquished/main/map-veddak-final.pk3 ( 294 files )
pk3: /home/floux/Unvanquished/main/map-wrecktify_b2.pk3 ( 13 files )
pk3: /home/floux/Unvanquished/main/pak0.pk3 ( 1590 files )
pk3: /home/floux/Unvanquished/main/pak1.pk3 ( 981 files )
pk3: /home/floux/Unvanquished/main/pak2.pk3 ( 166 files )
pk3: /home/floux/Unvanquished/main/pak3.pk3 ( 117 files )
pk3: /home/floux/Unvanquished/main/pak4.pk3 ( 148 files )
pk3: /home/floux/Unvanquished/main/pak5.pk3 ( 143 files )
pk3: /home/floux/Unvanquished/main/pak6.pk3 ( 148 files )
pk3: /home/floux/Unvanquished/main/pak7.pk3 ( 268 files )
pk3: /home/floux/Unvanquished/main/vms-0.8.0.pk3 ( 4 files )
FS_AddGameDirectory("/home/floux/.Unvanquished", "main") found 0 .pk3 and 3 .pk3dir
execing default.cfg
execing autogen.cfg
couldn't exec autogen.cfg
execing autoexec.cfgset
couldn't exec autoexec.cfgset
Loaded 0 language(s)
Couldn't read conhistory.
----- Client Initialization -----
Daemon RSA public-key found.
----- Client Initialization Complete -----
----- Initializing Renderer ----
Loading "/home/floux/Unvanquished/librendererGL3i386.so"…done
Calling GetRefAPI…
-------------------------------
SDL_Init( SDL_INIT_VIDEO )... SDL using driver "x11"
Initializing OpenGL display
Estimated display aspect: 2.971
...setting mode 6: 1024 768
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Using GLEW 1.6.0
Using enhanced (GL3) Renderer in GL 3.x mode...
Available modes: '3120x1050 1280x720 1440x810 1440x900 640x480 800x600 1024x768'
GL_RENDERER: GeForce 9600M GT/PCIe/SSE2
Detected graphics driver class 'OpenGL 3+'
Detected graphics hardware class 'nVidia DX10-class'
Initializing OpenGL extensions
...using GL_ARB_depth_texture
...using GL_ARB_texture_cube_map
...using GL_ARB_vertex_program
...using GL_ARB_vertex_buffer_object
...using GL_ARB_occlusion_query
...using GL_ARB_shader_objects
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_shader
...using GL_ARB_shading_language_100
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_draw_buffers
...using GL_ARB_half_float_pixel
...using GL_ARB_texture_float
...ignoring GL_ARB_texture_compression
...using GL_ARB_vertex_array_object
...ignoring GL_EXT_texture_compression_s3tc
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_EXT_texture_filter_anisotropic
...using GL_EXT_stencil_two_side
...using GL_EXT_depth_bounds_test
...using GL_EXT_framebuffer_object
...using GL_EXT_packed_depth_stencil
...using GL_EXT_framebuffer_blit
...GL_ATI_separate_stencil not found
...using GL_SGIS_generate_mipmap
...GL_GREMEDY_string_marker not found
...using GL_ARB_get_program_binary
------- GLSL_InitGPUShaders -------
...loaded 48 cached generic shader permutations
...loaded 60 cached vertexLighting_DBS_entity shader permutations
...loaded 12 cached vertexLighting_DBS_world shader permutations
...loaded 12 cached lightMapping shader permutations
...loaded 72 cached forwardLighting_omniXYZ shader permutations
...loaded 72 cached forwardLighting_projXYZ shader permutations
...loaded 72 cached forwardLighting_directionalSun shader permutations
...loaded 24 cached shadowFill shader permutations
...loaded 12 cached reflection shader permutations
...loaded 2 cached skybox shader permutations
...loaded 12 cached fogQuake3 shader permutations
...loaded 1 cached fogGlobal shader permutations
...loaded 6 cached heatHaze shader permutations
...loaded 1 cached screen shader permutations
...loaded 1 cached portal shader permutations
...loaded 2 cached toneMapping shader permutations
...loaded 1 cached contrast shader permutations
...loaded 1 cached cameraEffects shader permutations
...loaded 1 cached blurX shader permutations
...loaded 1 cached blurY shader permutations
...loaded 1 cached debugShadowMap shader permutations
GLSL shaders load time = 0.26 seconds
------ Initializing Sound -----
./unvanquished : ligne 8 : 27011 Erreur de segmentation ./daemon.i386 "$@"
I hope this could help.