Unvanquished won't start

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Floux
Posts: 3
Joined: Fri Oct 12, 2012 10:19 pm UTC

Unvanquished won't start

Post by Floux »

Hi,

I just downloaded the alpha 8 of Unvanquished to give it a try. Unfortunately it won't start.

My config:

  • OpenSuse 12.2 x86_64
  • 3.4.6-2.10-desktop
  • OpenGL renderer string: GeForce 9600M GT/PCIe/SSE2
  • OpenGL version string: 3.3.0 NVIDIA 304.43
  • libopenal1-soft 1.14-6.6.1
  • libopenal1-soft-32bit 1.14-6.6.1
  • openal-soft 1.14-6.6.1

Console report:

Code: Select all

floux@linux-qkf4:~/Unvanquished> ./unvanquished 
Unvanquished 0.8.0 v0.8.0-3-g1cb6a55 i386 Oct  7 2012

Have SSE support
FS_AddGameDirectory("/home/floux/Unvanquished", "main") found 32 .pk3 and 3 .pk3dir
    pk3: /home/floux/Unvanquished/main/map-arachnid2-gpp.pk3 ( 67 files )
    pk3: /home/floux/Unvanquished/main/map-atcshd-gpp2.pk3 ( 91 files )
    pk3: /home/floux/Unvanquished/main/map-citadel.pk3 ( 143 files )
    pk3: /home/floux/Unvanquished/main/map-cruz-b6.pk3 ( 130 files )
    pk3: /home/floux/Unvanquished/main/map-Eden-b3.pk3 ( 111 files )
    pk3: /home/floux/Unvanquished/main/map-karith-gpp.pk3 ( 118 files )
    pk3: /home/floux/Unvanquished/main/map-methane-beta1.pk3 ( 196 files )
    pk3: /home/floux/Unvanquished/main/map-nano.pk3 ( 108 files )
    pk3: /home/floux/Unvanquished/main/map-nexus6-gpp.pk3 ( 151 files )
    pk3: /home/floux/Unvanquished/main/map-niveus-gpp.pk3 ( 134 files )
    pk3: /home/floux/Unvanquished/main/map-orion-beta2.pk3 ( 101 files )
    pk3: /home/floux/Unvanquished/main/map-parpax-b03.pk3 ( 191 files )
    pk3: /home/floux/Unvanquished/main/map-perseus-b3.pk3 ( 94 files )
    pk3: /home/floux/Unvanquished/main/map-plat23-b6.pk3 ( 75 files )
    pk3: /home/floux/Unvanquished/main/map-procyon-r1.pk3 ( 108 files )
    pk3: /home/floux/Unvanquished/main/map-sirius.pk3 ( 134 files )
    pk3: /home/floux/Unvanquished/main/map-spacetracks-r1.pk3 ( 207 files )
    pk3: /home/floux/Unvanquished/main/map-station15-r1.pk3 ( 205 files )
    pk3: /home/floux/Unvanquished/main/map-transit-gpp.pk3 ( 135 files )
    pk3: /home/floux/Unvanquished/main/map-tremor-gpp.pk3 ( 47 files )
    pk3: /home/floux/Unvanquished/main/map-UTCSfinal.pk3 ( 82 files )
    pk3: /home/floux/Unvanquished/main/map-veddak-final.pk3 ( 294 files )
    pk3: /home/floux/Unvanquished/main/map-wrecktify_b2.pk3 ( 13 files )
    pk3: /home/floux/Unvanquished/main/pak0.pk3 ( 1590 files )
    pk3: /home/floux/Unvanquished/main/pak1.pk3 ( 981 files )
    pk3: /home/floux/Unvanquished/main/pak2.pk3 ( 166 files )
    pk3: /home/floux/Unvanquished/main/pak3.pk3 ( 117 files )
    pk3: /home/floux/Unvanquished/main/pak4.pk3 ( 148 files )
    pk3: /home/floux/Unvanquished/main/pak5.pk3 ( 143 files )
    pk3: /home/floux/Unvanquished/main/pak6.pk3 ( 148 files )
    pk3: /home/floux/Unvanquished/main/pak7.pk3 ( 268 files )
    pk3: /home/floux/Unvanquished/main/vms-0.8.0.pk3 ( 4 files )
FS_AddGameDirectory("/home/floux/.Unvanquished", "main") found 0 .pk3 and 3 .pk3dir
execing default.cfg
execing autogen.cfg
couldn't exec autogen.cfg
execing autoexec.cfgset
couldn't exec autoexec.cfgset
Loaded 0 language(s)
Couldn't read conhistory.
----- Client Initialization -----
Daemon RSA public-key found.
----- Client Initialization Complete -----
----- Initializing Renderer ----
Loading "/home/floux/Unvanquished/librendererGL3i386.so"…done
Calling GetRefAPI…
-------------------------------
SDL_Init( SDL_INIT_VIDEO )... SDL using driver "x11"
Initializing OpenGL display
Estimated display aspect: 2.971
...setting mode 6: 1024 768
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Using GLEW 1.6.0
Using enhanced (GL3) Renderer in GL 3.x mode...
Available modes: '3120x1050 1280x720 1440x810 1440x900 640x480 800x600 1024x768'
GL_RENDERER: GeForce 9600M GT/PCIe/SSE2
Detected graphics driver class 'OpenGL 3+'
Detected graphics hardware class 'nVidia DX10-class'
Initializing OpenGL extensions
...using GL_ARB_depth_texture
...using GL_ARB_texture_cube_map
...using GL_ARB_vertex_program
...using GL_ARB_vertex_buffer_object
...using GL_ARB_occlusion_query
...using GL_ARB_shader_objects
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_shader
...using GL_ARB_shading_language_100
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_draw_buffers
...using GL_ARB_half_float_pixel
...using GL_ARB_texture_float
...ignoring GL_ARB_texture_compression
...using GL_ARB_vertex_array_object
...ignoring GL_EXT_texture_compression_s3tc
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_EXT_texture_filter_anisotropic
...using GL_EXT_stencil_two_side
...using GL_EXT_depth_bounds_test
...using GL_EXT_framebuffer_object
...using GL_EXT_packed_depth_stencil
...using GL_EXT_framebuffer_blit
...GL_ATI_separate_stencil not found
...using GL_SGIS_generate_mipmap
...GL_GREMEDY_string_marker not found
...using GL_ARB_get_program_binary
------- GLSL_InitGPUShaders -------
...loaded 48 cached generic shader permutations
...loaded 60 cached vertexLighting_DBS_entity shader permutations
...loaded 12 cached vertexLighting_DBS_world shader permutations
...loaded 12 cached lightMapping shader permutations
...loaded 72 cached forwardLighting_omniXYZ shader permutations
...loaded 72 cached forwardLighting_projXYZ shader permutations
...loaded 72 cached forwardLighting_directionalSun shader permutations
...loaded 24 cached shadowFill shader permutations
...loaded 12 cached reflection shader permutations
...loaded 2 cached skybox shader permutations
...loaded 12 cached fogQuake3 shader permutations
...loaded 1 cached fogGlobal shader permutations
...loaded 6 cached heatHaze shader permutations
...loaded 1 cached screen shader permutations
...loaded 1 cached portal shader permutations
...loaded 2 cached toneMapping shader permutations
...loaded 1 cached contrast shader permutations
...loaded 1 cached cameraEffects shader permutations
...loaded 1 cached blurX shader permutations
...loaded 1 cached blurY shader permutations
...loaded 1 cached debugShadowMap shader permutations
GLSL shaders load time =  0.26 seconds
------ Initializing Sound -----
./unvanquished : ligne 8 : 27011 Erreur de segmentation  ./daemon.i386 "$@"

I hope this could help.

User avatar
JOURNEYMAN
Dragoon
Posts: 339
Joined: Thu Mar 08, 2012 9:42 pm UTC

Re: Unvanquished won't start

Post by JOURNEYMAN »

You might want to compile yourself. I have OpenSUSE 12.1 on old laptop and have no problem running the game using vanilla renderer. Don't forget to download the necessary assets.

Grab reality by the balls and squeeeeze!

Image

Floux
Posts: 3
Joined: Fri Oct 12, 2012 10:19 pm UTC

Re: Unvanquished won't start

Post by Floux »

Thanks for the rapid answer! No chance too while compiling... I have got a segmentation fault too.

Here is the result from gdb:

Code: Select all

���i0;0r
Program received signal SIGSEGV, Segmentation fault.
_nc_screen_resume_sp (sp=0x62ffcd0) at ../ncurses/tty/tty_update.c:2096
2096    ../ncurses/tty/tty_update.c: Aucun fichier ou dossier de ce type.
User avatar
JOURNEYMAN
Dragoon
Posts: 339
Joined: Thu Mar 08, 2012 9:42 pm UTC

Re: Unvanquished won't start

Post by JOURNEYMAN »

Disable ncurses from ccmake. I find that it always cause problems.

Grab reality by the balls and squeeeeze!

Image

Floux
Posts: 3
Joined: Fri Oct 12, 2012 10:19 pm UTC

Re: Unvanquished won't start

Post by Floux »

It's working fine now. Thank you!

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