Did an admin forget to put them back, or were they intentionally removed?
I don't mind bots, as long as it isn't flooded with bots like they were in the previous alphas.
Then there was only 8 bots, that was fine. I think 6 bots [3 per team] is the best choice, maybe two per team. Anyway, put them back on pls? Its boring by myself :(
Btw, when will fuma's layout-building bot code be implemented?
Did an admin forget to put them back, or were they intentionally removed?
I don't mind bots, as long as it isn't flooded with bots like they were in the previous alphas.
Then there was only 8 bots, that was fine. I think 6 bots [3 per team] is the best choice, maybe two per team. Anyway, put them back on pls? Its boring by myself :(
Btw, when will fuma's layout-building bot code be implemented?
I suggest that we add them back, but include an option to vote them off a map.
callvote map [mapname] [layout] (layouts execs a config that enables/disables bots)
callvote map [mapname] [layout] [config] (similar to above, but the config is seperate)
callvote bots (vote toggle, with a centerprint showing its on/off after the vote has finished]
botson (a simple command to see if bots are enabled/disabled similar to how gametime works)
callteamvote botbuild (en/dis-ables the bots building once the code has been implemented)
maclag wrote:
Ah! I forgot: suggestion for bots management (found that was discussed elsewhere: "put back bots in NA server").
All maps should have a defined minimum number of players. Policy would be: if number not reached, then add a bot. If number reached, then any human connecting kicks out a bot. If human disconnect, bot comes back and take over.