My thoughts on how humans could be more balanced in Unvanquished
Once the humans unlock a few items they should in turn start not being able to earn as many points,
as an example for each new level there is a 5% point gain penalty.
I don't think this needs to apply to aliens but maybe it could I'm not sure. I think once humans have reached very high unlocks,
They shouldn't be able to gain anything from dretches at all, humans just become unstoppable at the point where aliens are just
throwing out dretches by the dozen because that's all you can do to a battle suit human.
If you do throw a bunch of dreches at someone with a battle suit,
once you eventually kill them they can just buy a new one with all of the points they gained from all of those dretches.Aliens should get health back from kills, simple as that, it reward players for ambushing players for health and allow aliens to be more offensive.
You could even have it where the aliens need to take time to eat a corpse to gain burst of health once they are done,
that would prevent endless killing sprees and still allow an opportunity for humans to kill the alien.
Here's an idea: Aliens should get more points for every other kill they get in a life, of course it doesn't have to be every other kill and could be every
2 kills or whatever, but I think that would be a good idea,
and of course there would be a limit to the extra point you can get and after a while you would get reset to the normal amount of points
so you cant just farm forever.Humans using upgrades should get a point penalty, from like the jet pack and radar giving a 15% point gain penalty
to the battle suit that would be something like a 75% point gain penalty. I think this could apply to the aliens evolutions too,
if aliens could get health back on human kills, the higher evolution you are, the less health you get on kill.The flamethrower should be right up there with the Lucifer Cannons price, Its just so powerful but way to cheap to get.
Also, more expensive weapons should give you less points on kill, this will prevent the never ending supply of upgrades and flamethrowers etc.Turrets can really kill the real time strategy in the game because the only thing people do it make a huge group of them and make a unstoppable little
pocket that is really unfair and not fun to fight against, a good solution to this would be making a requirement to space them out, this actually seems
like one of the really easy fixes because I know the game knows the distance between drills/leeches, so all you would need to do is make an distance
turrets need to be from one another in order to be placed.Bots need a better field of view so that they don't just snap over to the trapper you just placed even though a normal player wouldn't see it.
Give aliens a bigger area of attack, what I mean by this is hits shouldn't have to be right on the crosshair but in area in the middle if the screen.
I think bigger aliens should have bigger areas of attack because melee shouldn't have to be that precise.Maybe some aliens start with additional health that cant be regenerated, so like absorption or AHP (additional health points) idk.
Aliens should have upgrades!!!! Thicker exoskeletons! longer range attacks!
This one of course is a bit harder as you would have to make a lot of new things but still!
This list is unfinished so give suggestions!