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VR?
Posted: Tue Oct 15, 2019 9:32 am UTC
by Chomps123
Thoughts on this?
I think it would be really awesome to play this in VR and I would be willing to help out in any way possible. I do have an Oculus Rift S so I can do testing of builds and i'll look around for a kit to build the game in VR that would be compatible with engine. Im not that great in coding or even game developing but I'll do what I can.
Re: VR?
Posted: Tue Oct 15, 2019 10:10 pm UTC
by illwieckz
For sure it would be great!
I know there is some stereo rendering stuff in ioquake3 engine, maybe the first step would be to port some of this code. It's not enough for VR, but would be a step forward it.
Re: VR?
Posted: Sat Oct 19, 2019 2:24 pm UTC
by Gireen
It would be nice to have but is the game not way to fast for VR?
Wallwalking as Dretch would turn into a roller coaster into madness.
Re: VR?
Posted: Sat Oct 26, 2019 1:58 pm UTC
by illwieckz
Well, having at least proper 3D rendering would be cool, no need for tracking.
In any way, I hope wallwalking would be modified to be more comfortable.
Basically I dream about a a way to smooth the rotate the view according to the angle you will have, in a kind of predictive manner.
A bit like that:
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view |
^ |
| |
, |
| |
, |
/ |
,’ |
,’ |
view > -------’ | wall
________________________|
floor
Re: VR?
Posted: Tue Oct 29, 2019 7:31 pm UTC
by Gireen
Relevant Video
A mix of wallwalking in NS2 and wallwalking without auto pitch could also be interesting.
Re: VR?
Posted: Wed Oct 30, 2019 2:11 am UTC
by illwieckz
Basically what I propose is a variant of autopitching while the alien model would be following edgy angles and every hardsurface, the viewpoint would be following smooth curves, like if everything was curved without angles. Basically a small cube in front of you will not make you mad, you would just have the eyes getting up a little while approaching it.
Currently:
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__\__\__
| / / |
/|\ \|/
| |
/|\ \|/
view __\__\______________| __ |___________\__\
/ / | | / /
floor _______________________| |__________________
bump
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/|\ |
| |
/|\ |
| |
| |
| |
| |
view __\__\______________| |
/ / |
floor ________________________| wall
My idea:
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_\__\_
__,--' / / `-.|
__,'| ‾‾`.|
,'| ‾‾`.
view __\__\__..--' __ `--.__\__\
/ / | | / /
floor _______________________| |__________________
bump
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/|\ |
| |
/|\ |
| |
__' |
__,'| |
,'| |
view __\__\____..--' |
/ / |
floor ________________________| wall
The model would still stick to surfaces with hard rotations.
Re: VR?
Posted: Wed Oct 30, 2019 2:16 am UTC
by illwieckz
It make me think that as an extra this would help players to naturally know a wall in front of them is walkable or not: no progressive shift while walking to a wall would means this surface is not walkable.