So, in the end, I made it using the archlinux -git AUR package. It just works. I’m still trying to guess why it don’t work.
First, the thing is that there is
the specific file in the directory. I don’t really understand why it can’t be found!
Code: Select all
$ ls build/
CMakeCache.txt daemonded libsrclibs-tinygettext.a
CMakeFiles daemon-tty nacl-vms
Makefile daemon_build nacl-vms-prefix
UnvanquishedAssets.sha512sum include-bin nacl_helper_bootstrap
cgame.pexe irt_core-x86_64.nexe nacl_loader
cgame-native-dll.so libROCKET_LIB.a sgame.pexe
cgame-native-exe libengine-lib.a sgame-native-dll.so
cgame-x86.nexe libsrclibs-detour.a sgame-native-exe
cgame-x86-stripped.nexe libsrclibs-fastlz.a sgame-x86.nexe
cgame-x86_64.nexe libsrclibs-minizip.a sgame-x86-stripped.nexe
cgame-x86_64-stripped.nexe libsrclibs-mumblelink.a sgame-x86_64.nexe
cmake_install.cmake libsrclibs-nacl-native.a sgame-x86_64-stripped.nexe
Daemon does start
with the arguments from your last answer. Though I can’t play any game.
The two options you mentioned are activated for cmake, too.
Anyway, the Arch package do work, but it should also work using git, right? Could it be due to the mixup of config files that accumulated on my computer? (~/.unvanquished, ~/.local/share/unvanquished, maybe elsewhere)