Area³: a map by newin featuring an infested laboratory

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illwieckz
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Area³: a map by newin featuring an infested laboratory

Postby illwieckz » Sat Feb 24, 2018 10:21 pm UTC

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Tom
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Re: Area³: a map by newin featuring an infested laboratory

Postby Tom » Sun Feb 25, 2018 2:01 pm UTC

Good job!
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illwieckz
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Re: Area³: a map by newin featuring an infested laboratory

Postby illwieckz » Mon Feb 26, 2018 5:33 pm UTC

I noticed a bug newin introduced between beta3 and beta4, one shelf unit in laboratory is completely invisible, it would not be a problem if they were not visible cardboards on invisible shelves. :tongue:

I'm not sure it would be possible to make the shelf unit visible again if some information was dropped at compile time. If not I can easily conceal the bug by making all the cardboards invisible but it would mean all other cardoards of the same type would disappear on the whole map which would be bad. It's technically possible to make only some of these cardboards invisible (just the ones I need to hide) but for that I have to improve my Esquirel tool first.

So, currently there is some flying cardboards in one room. This bug was in original map and was introduced by beta4. The beta3 version of the map looks the same and the bug is not present, but newin stated at this time he forgot a very important compilation option in beta3 so beta3 was having bad performances. Since sources are lost, it's better to hide the bug. ;-).

There is one improvement I would like to do, in one room there is a big machine like a generator or I don't know what, with some radioactive symbols. I would like to add a machinery ambient sound near that machine, like an humming sound or something like that. It would be very easy since that kind of job is done in the textual part of the bsp.

The outdoor roof is currently buildable, I can probably mark it as unbuildable but I don't know if it's a good idea or not, gameplay will tell.

I got a nice game on this map last sunday against someone (1+2 bots against 1+2 bots). I played the alien team and a good alien strategy seems to span the base across two places: the former alien base and the laboratory room where there is invisible shelf bug. :-) The human player had some good idea to build forward bases above some indoor container, it's not good for human bots but with real players the strategy can be a good one.
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