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Fortification
Posted: Sat Feb 04, 2017 11:43 pm UTC
by Matth
Fortification
Arena-style map in the desert.
Changelog:
Code: Select all
version 1.1 / 12022017:
-navMeshes added (thanks to illwieckz)
-geometry enhanced
-shader & gfx updates
version 1.0 / 04022017:
-initial release
Download:
v1.1: [ http://81.169.233.199/map-fortification_1.1.pk3 ]
v1.0: [ http://81.169.233.199/map-fortification_1.0.pk3 ]
Screenshots:
Have fun :)
Re: Fortification
Posted: Sun Feb 05, 2017 3:54 am UTC
by illwieckz
Hey @Matth, sorry I missed your message, that's a navmesh package here.
Re: Fortification
Posted: Sun Feb 05, 2017 1:39 pm UTC
by Viech
I love the layout of this one!
Pipe shafts could use a little more detail, like actual pipes in front of the texture.
Re: Fortification
Posted: Wed Feb 08, 2017 10:29 pm UTC
by Tom
Nice
Re: Fortification
Posted: Fri Feb 10, 2017 4:45 pm UTC
by Matth
@illwieckz: added, thank you once more
@Tom, Viech : Thank you. Yes, i forgot that Unvanquished can handle more polygons :) .
wip:
Re: Fortification
Posted: Fri Feb 10, 2017 11:41 pm UTC
by illwieckz
About the map itself, I treally like these kinds of structures:
It's still have to be explored gameplay wise, but just about the design itself, I like it a lot. Please no more pipe-room-pipe-block maps !
This is highly refreshing ! And very interesting !
Oh, and on the gameplay side, I like the fact the layout follows a central symmetry:
Do you have some news about Stahl improvements ?
Re: Fortification
Posted: Sun Feb 12, 2017 2:59 am UTC
by Matth
Re: Fortification
Posted: Sun Feb 12, 2017 3:00 am UTC
by illwieckz
This map is a rocket pod heaven!
And a nice place for snipers!
Well, I think this map would be awesome with a flying alien, if we add to the flying alien a mechanism to dodge rockets in air (like a detector saying the rocket is close enough to dodge it with a special movement).
Re: Fortification
Posted: Sun Feb 12, 2017 3:02 am UTC
by illwieckz
Oh @Matth we cross-posted, I'm looking to that update right now.
Re: Fortification
Posted: Sun Feb 12, 2017 4:06 am UTC
by illwieckz
@Matth It's very bright, I guess it's to make a dazzle effect?
Can you try this other colorgrade (gimp curves) ?
I remind you you can test colorgrades without having to modify your map using the testcgrade command: Tutorials/Colour Grading: Testing in-game.
Some before/after screenshots: