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Freeway
Posted: Wed Dec 21, 2016 3:39 am UTC
by Supertanker
O hai.
Freeway is a (the first) city map for Unvanquished. It's been in development hell for awhile. I just finished the rough layout and major areas. Would you mind giving some constructive feedback on the layout?
Once the layout is finalized, I will make it detailed, add sounds, etc etc. Right now it's very...alpha...ey...
Screenshots:
Download:
https://jacksontech.net/map-freeway_1.0.pk3
Thanks!
Re: Freeway
Posted: Wed Dec 21, 2016 10:40 am UTC
by gavlig
noclipped it a bit, i like the asymmetry, but i think it's too biased in favor of aliens(though i might need to take a more thorough look after i get home). And alien base is too dark, you can't see all the shiny models and their animations in there :P I'll write more later
Re: Freeway
Posted: Wed Dec 21, 2016 12:46 pm UTC
by cu-kai
So far looks good, however, a few things I want to highlight having quickly looked around
Currently you can escape the map as a dretch via the freeway itself (just wallwalk up the player clip by the huge gate)
Human base is far too alien friendly, especially once aliens get advanced dragoons. Maybe the server room next door to it would be a better base
I have also added comments to my attached screenshots
Re: Freeway
Posted: Wed Dec 21, 2016 6:48 pm UTC
by Supertanker
Thanks for the feedback!
The hut will eventually be enterable (I might make it a shed or something). That door will also be usable.
I'm thinking of moving humans to the server room. I'll tinker with it.
Any chance we can get a game going on this map? I can tether on my phone.
Re: Freeway
Posted: Thu Dec 22, 2016 6:00 am UTC
by illwieckz
Re: Freeway
Posted: Thu Dec 22, 2016 2:59 pm UTC
by Viech
Had a quick look, has a really nice atmosphere already! Reminds me of JK2's Nar Shaddaa quite a bit. I noticed some spaces where the floor wasn't lit properly. The floor should always be lit in some way for less eyestrain and better gameplay.
Radiant doesn't start for me right now, so I can't check, but wasn't there some clip-like shader that prevented wallwalking?
Balance wise, I wouldn't be too quick with the judgement. It's a small map and there are lots of spots for rocket pods™, so humans could be fine.
Re: Freeway
Posted: Fri Dec 23, 2016 12:24 am UTC
by Tom
I like the atmosphere, it reminds me of Deus Ex.