Khaos, Saliva was around ever since GPP was introduced. As far I remember he also had participated in Planned Dev Games.
And, while I hate to play anybody's lawyer, I have to agree that most of his ideas make sense to some degree.
Pulse rifle. You must be kidding me if you think it's useful an weapon. I'm happy when engaging one as it's an easier kill and gives plenty of evos too. When buying one myself, I hope I won't come across goon or mara before I reach their base as it'd be an exhausting duel. You rarely see them around, used often by rather newer players (as it's the most expensive weapon at s2). Besides killing bases it's not really effective. And once S3 hits, you'd rather use luci for the task anyway.
Shotgun inscreasing therange slightly wouldn't hurt, though my main issue with the weapon is that it's extremely buggy. You shoot the dretch, it's blood everywhere, yet it's still alive. You see no pellet hit the alien yet it lies dead. The only weapon that has that kind of issue, too.
Flamer is something I disagree with. It's fine as it is, self burn is not extreme, capable of killing smaller aliens as intended I guess.
Dretch is too weak compared to rifle, yes, but as I stated many times, the issue lies in the rifle itself. Dretch is fine against other weapons. I think that lowering ammo count in a clip to 25 and increasing repeat to match the current time needed to shoot out entire clip is worth checking out. I'm sceptical about adding the pounce thing, it wouldn't solve the dretch issue for newbies.
As far I remember both pounce and trample were nerfed in Unv.
While we're at it, some clear list of changes GPP->Unv would be great.