[Sparking the memory about the barb losing its damage over time...]
Anomalous wrote:Er… barb? You appear to be confused…
If you think about it....
A person throws a stone at you. It hurts.
A person throws a stone at you from beneath underneath you, and its speed at your point just high enough for you to feel it. It hurts a little.
A person drops a stone from an airplane and it lands on you. You die. Die... Unless you're lucky, or the stone happens to be a soft one or cracks upon impact.
It would be more realistic to have the damage based on speed rather than time spent in air.
UniqPhoeniX wrote:
DeathByMe: stop trolling and gtfo of this thread until you've played GPP/Unv vs decent players (not bots) for 30+ hours.
He has played more than you think againts players. I reckon more aussies play againts other players rather than the bots, mainly because we have aussie assault with frequent players [our time that is]
Also, you and your 'if you're a ddos player...' stuff kinda annoys me. I use chaingun in 1.1 way more than gpp/unvanquished, because it was more fun. It was harder to aim as well, makes things more fun.
Asvarox wrote:
Pulse rifle. You must be kidding me if you think it's useful an weapon. I'm happy when engaging one as it's an easier kill and gives plenty of evos too. When buying one myself, I hope I won't come across goon or mara before I reach their base as it'd be an exhausting duel. You rarely see them around, used often by rather newer players (as it's the most expensive weapon at s2). Besides killing bases it's not really effective. And once S3 hits, you'd rather use luci for the task anyway.
Shotgun inscreasing therange slightly wouldn't hurt, though my main issue with the weapon is that it's extremely buggy. You shoot the dretch, it's blood everywhere, yet it's still alive. You see no pellet hit the alien yet it lies dead. The only weapon that has that kind of issue, too.
Flamer is something I disagree with. It's fine as it is, self burn is not extreme, capable of killing smaller aliens as intended I guess.
Dretch is too weak compared to rifle, yes, but as I stated many times, the issue lies in the rifle itself. Dretch is fine against other weapons. I think that lowering ammo count in a clip to 25 and increasing repeat to match the current time needed to shoot out entire clip is worth checking out. I'm sceptical about adding the pounce thing, it wouldn't solve the dretch issue for newbies.
Prifle: U have to be kidding me. Luci isn't that all great for me on gpp, and on unvanquished i just use it because i have lower ping [lose 0.5 seconds of just searching for an enemy before it appears on my screen is a BIG diifference] so pulse is really effective. Usually on gpp i use pulse a lot more than luci, mainly because i use it like a long-ranged painsaw and for long ranges i use it like how i use a rifle on lagged servers. Once you know how to aim ahead, these weapons can be increasingly overpowered. Those who can't kill at least a goon with a pulse - you suck.
Shotgun: I found it tonnes easier to kill a dretch in 1.1 mainly because more pellets are shot. I also find it easier in 1.1 againts goons as long as i don't die from headshots. Mathematically, the gpp version should be easier, but i don't know. I'm just used to it.
Flamer - I liked the old self-burn mainly because it creates the fun in using famer.
Something about gpp flamer that really sucks is that i CANT KILL SMALL ALIENS WITH IT! They often go through my flamer while dodging and they lots of times somehow receive no damage. Its probably to do with that massive gaps between the "missiles" shot. I devmapped' and looked at the bbox of them and the gaps are really huge. A way to solve this is double the ammo, halve the damage, halve the repeat rate.
The most buggy thing about flamer is that you have to aim a little higher than just simply aiming visually at eggs and tubes on the floor - it hits the floor before the egg. Sounds normal, but i reckon the bbox of the missile is too damn huge. I have a demo if anyone wants to know what i mean.
Dretch/rifle stuff - I think its fine as is.
Rifle is OP againts dretches as long as the riflemen is a good aimer. Then again, dretches are OP because they can kill a human within a second if the human sucks at rifle point-blank* [which i assume applies to almost everyone]
*Not always the case, unlagged makes this gap bigger. I once got kicked for biting a person 'through a wall' which happened to be far away. I came back and blamed him for having his server using g_unlagged. He banned me for 'wallhacking' which doesn't really relate.