Saliva wrote:The suggestions by people who have only played 1.1 are hilarious. Actually play gpp/unvanquished more than a couple of times before suggesting anything.
Lucifer cannon isn't too powerful at all. The charge time is long and it's very easy to miss with the projectile despite it being faster than in 1.1. The long charge time is the biggest issue. It means that the alien can time his attacks quite easily to avoid getting shot. Damage per second is significantly less than in 1.1 as well. I rarely lose to a luci when I'm using a tyrant. The weapon has too many drawbacks. imo luci should be improved in some way instead of weakened.
What......the actual F*** are you on? Its aweful.
Saliva wrote:The suggestions by people who have only played 1.1 are hilarious. Actually play gpp/unvanquished more than a couple of times before suggesting anything.
I think I have posted these before but these are some the changes I would like:
- Less shotgun pellet spread to make it more useful for a bit longer ranges.
Are you retarded? lets make all guns shoot to exactly 30 meters, and all do the same fucking thing. Lets make the lasgun do the same damage as luci, but does require charging, and shoots as fast as MassDriver
Saliva wrote:
- Faster pulse rifle projectile speed to make it better at killing aliens and to make it possible to chase aliens.
Good idea, while you at it developers, can you give the humans a weapon the has no recharge time, does use ammo, and insta kills all aliens on the map instantly?
Saliva wrote:
- Faster flamer projectile speed and no self burn.
Its been implemented.
Saliva wrote:
- Dretch is very easy to kill with the help of dodge and unlagged. Short pounce would help a lot so it would be possible to move unpredictably but still get closer to the human. It would also increase skill ceiling so a skilled dretch could do a lot more. Currently killing a human with it is more based on the skill of the human rather than the skill of the dretch.
I dont really have an opinion on this
Saliva wrote:
- Dragoon is too strong. I would prefer that s1 vs s1 was balanced with a weaker goon. There shouldn't be such a massive gap in power between the dretch and goon. The pounce spam is just silly. It takes almost no skill to do and is extremely powerful and gives great mobility.
KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK - retard mode activate.
Saliva wrote:
- Tyrant is too strong. The real issue is the charge. It can be almost instant death to any human and it gives great mobility as well. Even if not using the charge to do damage and use it just for mobility it's still too powerful. It's easy to just charge around a corner and slash a human to death. Because of the mobility it's very hard to do 350 damage to the tyrant before it can escape and heal. Perhaps changing it that it's harder to turn when charging it could work better.
Do you even play video games?