Idea: Spirit insted of BP

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lamefun
Tyrant
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Joined: Mon Jun 04, 2012 10:29 am UTC

Idea: Spirit insted of BP

Postby lamefun » Sat Sep 26, 2015 5:38 am UTC

Idea:

* Drills and leeches mine a single resource, called spirit.
* They should mine it quickly, but drills should be more effective than leeches (to compensate for the fact that humans are slower).
* There's a limited amount of spirit per unit of volume.
* The spirit concentration is low (possibly with randomly generated spirit-rich spots).
* Drills and leeches store the spirit they mine.
* When a structure is built, the closest drills/leeches are drained first.
* Spirit stored in a drill or a leech is not lost but goes to the enemy if the structure is destroyed.

I.e. if you mine your base empty, you'll have to go out and mine a yet unexploited area.
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SantaClaws
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Re: Idea: Spirit insted of BP

Postby SantaClaws » Sat Sep 26, 2015 12:27 pm UTC

Mining is fine, but please don't make it a player-chore. Leave it as something for the npc's to do. I play unvanquished to shoot aliens, not to do busywork.

It's probably easier to leave it as it is. Don't fix what aint broke.
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illwieckz
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Re: Idea: Spirit insted of BP

Postby illwieckz » Thu Oct 05, 2017 11:34 pm UTC

lamefun wrote:The spirit concentration is low (possibly with randomly generated spirit-rich spots).
If you mine your base empty, you'll have to go out and mine a yet unexploited area.


I like these two ideas. Giving mapper the ability to place the bp rich spots would give more power to him to design a particular gameplay (we can imagine that these spots can be storable in a layout like buildables). I like the idea of random spots, could be an option since having a default layout helps in building a competitive gameplay, so “optionnaly random” (note: I really like the idea of random generated things, at school 10 years ago we were working on a random map generator for trem…). We just don't have to forget that competitiveness usually requires known rules.
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