Syscall ABI mismatch (again)

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GeneralScott
Posts: 7
Joined: Mon Apr 02, 2012 1:32 pm UTC

Syscall ABI mismatch (again)

Post by GeneralScott »

Running unvanquished 5.1 on Windows 7 SP1

I start the game, console goes for a minute, and gives me this error ( I skipped most of the normal output because of this forum's stupid character limit.):

Code: Select all

Unvanquished 0.5.1 i386 Jul  8 2012

Have SSE support
----- FS_Startup -----
Current search path:

<blahblahblah deleted because of character limit>

ading vm file vm/ui.qvm…
le "vm/ui.qvm" found in "C:\Users\Cameron\AppData\Roaming\Daemon\main\vms-0.4.1.pk3"
˜¦which has vmMagic VM_MAGIC_VER2
ading 877 jump table targets
˜ file ui compiled to 1049863 bytes of code
˜ loaded in 3797892 bytes on the hunk
^8Syscall ABI mismatch
RE_Shutdown( destroyWindow = 0 )
------- R_ShutdownImages -------
------- R_ShutdownVBOs -------
------- R_ShutdownFBOs -------
nk_Clear: reset the hunk ok
----- R_Init -----
WARNING: tess.xyz not 16 byte aligned

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 570/PCIe/SSE2
GL_VERSION: 4.2.0
GL_EXTENSIONS: 
GL_MAX_TEXTURE_SIZE: 16384
GL_SHADING_LANGUAGE_VERSION_ARB: 4.20 NVIDIA via Cg compiler
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 4096
GL_MAX_VERTEX_ATTRIBS_ARB 16
32 occlusion query bits
GL_MAX_DRAW_BUFFERS_ARB: 8
GL_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000
GL_MAX_RENDERBUFFER_SIZE_EXT: 16384
GL_MAX_COLOR_ATTACHMENTS_EXT: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
^2Using OpenGL 3.x context
^1Having a compatibility profile
^1Context is NOT forward compatible
Using NVIDIA DirectX 10 hardware features
Using GPU vertex skinning with max 128 bones in a single pass
------- R_InitImages -------
------- R_InitFBOs -------
------- R_InitVBOs -------
----- CreateInternalShaders -----
----- ScanAndLoadGuideFiles -----
^3WARNING: no shader guide files found
----- ScanAndLoadShaderFiles -----
----- CreateExternalShaders -----
----- finished R_Init -----
ading vm file vm/ui.qvm…
le "vm/ui.qvm" found in "C:\Users\Cameron\AppData\Roaming\Daemon\main\vms-0.4.1.pk3"
˜¦which has vmMagic VM_MAGIC_VER2
ading 877 jump table targets
˜ file ui compiled to 1049863 bytes of code
˜ loaded in 3797892 bytes on the hunk
recursive error 'Syscall ABI mismatch' after: Syscall ABI mismatch
--- CL_Shutdown -----
RE_Shutdown( destroyWindow = 1 )
------- R_ShutdownImages -------
------- R_ShutdownVBOs -------
------- R_ShutdownFBOs -------
------- GLSL_ShutdownGPUShaders -------
Shutting down OpenGL subsystem
---------------------

The older versions of UV worked just fine for me.

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Ishq
Project Head
Posts: 1147
Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Syscall ABI mismatch (again)

Post by Ishq »

Delete C:\Users\Cameron\AppData\Roaming\Daemon\main\vms-0.4.1.pk3

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