Good job, you copied the facial expression really accurately.
PS: Granger skin hat is in the making, just need to push some buttons to get these granger rights activists off my lawn.
Good job, you copied the facial expression really accurately.
PS: Granger skin hat is in the making, just need to push some buttons to get these granger rights activists off my lawn.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
if you mean kharnov by that, just leave him to me, i'll deal with that animal-loving... person
Stannum, could you please explain me what you meant back then in irc? I still don't get what i should do... :/
I will make some drawings tomorrow. Gotta sleep now.
I demand drawings!
played with smg and shooting pose a bit. Since nobody can provide me with exact size of weapon ingame i had to scale it manually and praise the lord'a for it to match the ingame scale.
`Ishq has made a pk3dir http://unvanquished.net/~modi/bsuit_2015-07-29.tar.xz
and here is a bit better iqm for it: https://drive.google.com/open?id=0B_q1P ... XVnN3R2M2M
it has idle placeholder and walk animation(more or less placeholder too)
here is a little less awkward variation of those animations. At least here you can see what's wrong with the hands.
https://drive.google.com/file/d/0B_q1Py ... sp=sharing
Nice!
so i have this https://drive.google.com/file/d/0B_q1Py ... sp=sharing
with semi-final walk, run, run_back animations
and here are some logs from irc:
<gavlig> ok, so you remember that speed sync we've talked about
<`Ishq> Maybe..
<gavlig> where i give you like iqm with run an walk at certain speed and you take it as 1.0 and adjust it accordinly to the ingame speed
<gavlig> i know the exact speed of those animations
<gavlig> and you know the speed of run/walk ingame
<gavlig> speed as in how far character can go in certain amount of time :)
run animation speed: 3.625 units per second(not sure what are they :) could be meters could be elephant dicks)
walk animation speed: 1.875 dicks per second
so you could add speed to character.cfg for run/walk and use that as 1.0 in the proportion to ingame character movement speed