Battlesuit

Model animations and effects.
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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Battlesuit

Post by Viech »

Good job, you copied the facial expression really accurately.

PS: Granger skin hat is in the making, just need to push some buttons to get these granger rights activists off my lawn.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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gavlig
Animator
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Battlesuit

Post by gavlig »

if you mean kharnov by that, just leave him to me, i'll deal with that animal-loving... person

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gavlig
Animator
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Battlesuit

Post by gavlig »

Stannum, could you please explain me what you meant back then in irc? I still don't get what i should do... :/

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Stannum
Modeler
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Joined: Sat Dec 08, 2012 12:34 am UTC

Re: Battlesuit

Post by Stannum »

I will make some drawings tomorrow. Gotta sleep now.

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gavlig
Animator
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Battlesuit

Post by gavlig »

I demand drawings!

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gavlig
Animator
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Battlesuit

Post by gavlig »

played with smg and shooting pose a bit. Since nobody can provide me with exact size of weapon ingame i had to scale it manually and praise the lord'a for it to match the ingame scale.

http://imgur.com/KjZ5X8q,VYRj0BU,lxeK4w4,oaumZJV

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gavlig
Animator
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Re: Battlesuit

Post by gavlig »

`Ishq has made a pk3dir http://unvanquished.net/~modi/bsuit_2015-07-29.tar.xz

and here is a bit better iqm for it: https://drive.google.com/open?id=0B_q1P ... XVnN3R2M2M

it has idle placeholder and walk animation(more or less placeholder too)

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gavlig
Animator
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Battlesuit

Post by gavlig »

here is a little less awkward variation of those animations. At least here you can see what's wrong with the hands.
https://drive.google.com/file/d/0B_q1Py ... sp=sharing

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Ishq
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Re: Battlesuit

Post by Ishq »

Nice! :thumbup: :thumbup: :thumbup:

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gavlig
Animator
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Re: Battlesuit

Post by gavlig »

so i have this https://drive.google.com/file/d/0B_q1Py ... sp=sharing
with semi-final walk, run, run_back animations

and here are some logs from irc:

<gavlig> ok, so you remember that speed sync we've talked about
<`Ishq> Maybe..
<gavlig> where i give you like iqm with run an walk at certain speed and you take it as 1.0 and adjust it accordinly to the ingame speed
<gavlig> i know the exact speed of those animations
<gavlig> and you know the speed of run/walk ingame
<gavlig> speed as in how far character can go in certain amount of time :)

run animation speed: 3.625 units per second(not sure what are they :) could be meters could be elephant dicks)
walk animation speed: 1.875 dicks per second

so you could add speed to character.cfg for run/walk and use that as 1.0 in the proportion to ingame character movement speed

Last edited by gavlig on Thu Sep 10, 2015 10:05 am UTC, edited 1 time in total.
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