death animation has all the penises in shrunk state from the beginning
Barricade
Re: Barricade
barricade.iqm: https://drive.google.com/file/d/0B_q1Py ... sp=sharing
list of animations: idle:0:600::,idle_shrunk:0:600::,construct:0:360::,pain:0:20::,pain_shrunk:0:20::,shrink:0:20::,unshrink:0:20::,destroy:0:245::,destroy_shrunk:0:245::,destroyed:0:1::,destroyed_shrunk:0:1::
pew pew
Re: Barricade
cool construct animation :)
Re: Barricade
thanks man! :)
Re: Barricade
gavlig wrote:death animation has all the penises in shrunk state from the beginning
Does that mean shrink needs to be played before death?
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Re: Barricade
there is an animation for both states. So you play death_shrunk if it was shrunk and death if it was unshrunk
Re: Barricade
re-export it with proper material names ("models/buildables/barricade/body" and "models/buildables/barricade/tentacles") and the model rotated by 90 degrees clockwise around the Z axis
iqm: https://drive.google.com/file/d/0B_q1Py ... sp=sharing
blend: https://drive.google.com/file/d/0B_q1Py ... sp=sharing
Re: Barricade
Barricade is ingame and looks good to me.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction