Awesomebump texture creation tool
Not by me, but very awesome:
http://awesomebump.besaba.com/
(Crossplattform, qt based and open-source).
Unvanquished is an open-source FPS game featuring team-based strategy and RTS elements, pitting humans against aliens in a futuristic setting.
https://forums.unvanquished.net/
Not by me, but very awesome:
http://awesomebump.besaba.com/
(Crossplattform, qt based and open-source).
Neat, but the openGL 4 requirement is kind of strict. Won't work on Mesa.
Doesn't matter since the textures it generates can be used anywhere.
kharnov wrote:Neat, but the openGL 4 requirement is kind of strict. Won't work on Mesa.
This looks better than CrazyBump!
It should work on Linux, but only with PROprietary drivers...
Sad thing... even "free" software developers care only about PRO!..
I use Mesa.
Me too.
I'm sure this is a nice tool for certain applications but saying that you can generate a height or normal map from an arbitrary image is still like saying you could add two and two in a way that it yields five. It's technical nonsense.
And yet it works :p
poVoq wrote:And yet it works :p
I'm sure it works well enough for some applications like animation/rendering where you can control how surfaces are visible. For a computer game this is most likely not true.
Just take a photo of an entirely flat wooden surface that shows the wood's vein. Will the tool detect that the surface is flat or will it interpret the vein as shading? (Or to make it even more obvious: Take a photograph that shows a wall with another phtogoraph of a non-flat surface. Will the tool detect that the wall is entirely flat in that area?)
If what the tool does was possible on a sufficient level of quality, there would be tools to convert 2D movies to 3D, too.
You are vastly under estimating how often it works just fine and how common the use of such software is in game creation (yes commercial high budget games use such tools). Sure, the examples you mentioned are cases where it doesn't result in fully correct hight estimations, but normally there is a human on the other side of the screen, who can judge that while creating textures.
Oh and btw: Hollywood did just that in the early days of the current 3D hype. There are tools that convert 2D into 3D movies. The effect is limited and you probably need some human intervention for better z-sorting, but it has been done plenty of times :p
http://en.wikipedia.org/wiki/2D_to_3D_conversion