Ishq wrote:No, mara slash damage was not touched (2 headshots for a helmetless human). We only reduced mara jump height so it wouldn't run into the ceiling everytime it jumped. And yeah, I'm considering making mara zap deal a certain damage over time (no more instant damage), so the mara must stay in range of it's target for a certain amount of time if it wishes to deal max damage.
I think that would be a good idea, it'll stop some zapp whoring. A bit more "realistic" too. Not that it's realistic to begin with, but it works