Creating high quality game character model has been something I was aiming to do for quite some time. I admit it's been one of the reasons I returned here. I do understand progress on current model is on temporary hold - it's not my intention to block or interfere with it in any way. I really wish the best for it.
I'm planning to go through the entire creative process including designing, sculpting, retopo, texture baking and painting and I would like all of You to tag along with me on this ride. So if you want to leave your impact on design please help me hammer out the general look first.
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Silhouette
Edit No. 1
It's what is recognized first at a glance and it's good to be sending clear visual message at that very first milliseconds.
At this stage we'll pick 3 designs, expend on them a little bit and choose one that will go to finals.
Drawing this silhouettes I had Unvanquished Backstory in mind(although I think it has some issues).
How:
choose 3 you like best and...
post notes of what you find the most appealing in them?
what you dislike / leaves you most unaffected in them?
would you apply any other changes to them?
... profit ;)
Few words about silhouette concepts:
more of knight feel to it, heavy armor; also that are long hair not hood
quakish look; gas mask
armadillo armor
armor plates attached in such way that there is a gap between armor and body
thick jumpsuit - armor could bolted in it
marvel like tight costume; utility belts on thighs; upper body armor
half transparent plastic helmet; real fusion of machine and human
armor plates & tattered uniform over it
mechanical elements; clean uniform; armor on upper body shaped like a lifejacket
Thanks for participation :)
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Edit 1: Hope you'll edit your posts too add extra detail rather then double post. The exception is would be answering or commenting other's posts - I would recomend starting such post with quote to avoid confusion. Let's keep this thread clean and readable. Thanks:)
I also don't worry about long hair that much. There are ways to make them look cool and animate them with bones.