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The static on HUD

Posted: Sat Mar 29, 2014 8:43 pm UTC
by JOURNEYMAN

Here are the screen shots of the static on HUD. This was taken locally as I had some trouble connecting to the servers. On dev server the static looks more coarse than others. On other servers it looks like a haze of light green mist. I think this effect would look nice when humans equipped with radar takes damage.

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Re: The static on HUD

Posted: Sat Mar 29, 2014 11:56 pm UTC
by Viech

Check if r_cameraFilmGrain is disabled.


Re: The static on HUD

Posted: Sun Mar 30, 2014 9:26 am UTC
by Ishq

Just slap your monitor.


Re: The static on HUD

Posted: Sun Mar 30, 2014 7:13 pm UTC
by JOURNEYMAN

D:

I'm curious why this feature is even in the game.


Re: The static on HUD

Posted: Sun Mar 30, 2014 10:06 pm UTC
by Viech
JOURNEYMAN wrote:

I'm curious why this feature is even in the game.

We all are.


Re: The static on HUD

Posted: Mon Mar 31, 2014 6:09 am UTC
by Ishq

Came with the engine. Probably a test or something.


Re: The static on HUD

Posted: Tue Apr 01, 2014 10:46 am UTC
by ViruS

Yet you removed some somewhat useful things like xbox360 controller compatability.


Re: The static on HUD

Posted: Sat Apr 05, 2014 2:07 am UTC
by JOURNEYMAN

As I mentioned above, this feature could be utilized as an in game effect if the grains can be made more coarse.