Page 6 of 9

Re: Booster

Posted: Thu Jan 16, 2014 4:40 am UTC
by Ishq

What's the new polycount in tris? We don't want to start to get it in-game unless it's low enough. We would like around 5k tris.


Re: Booster

Posted: Thu Jan 16, 2014 4:47 am UTC
by jdreyna

in tri's I can get it down to 5 to 6 k, shouldn't be a problem. Decimation master was made for an idiot like myself.


Re: Booster

Posted: Thu Jan 16, 2014 5:00 am UTC
by jdreyna

Honestly, 5 is probably going to make it turn out not so nice looking for animation, 6 looks a little better. But maybe we can meet in-between.


Re: Booster

Posted: Thu Jan 16, 2014 6:30 am UTC
by Ishq

Sure. Try to give 5, 6, and an in between one if it isn't too much work. See which one gavlig prefers.


Re: Booster

Posted: Sat Jan 18, 2014 10:30 pm UTC
by jdreyna

Hey, I'll have the updated tri model sent out later tonight just to update you all.


Re: Booster

Posted: Sun Jan 19, 2014 1:09 am UTC
by jdreyna

Kharnov and Viech should have the tri models sent to you.


Re: Booster

Posted: Sun Jan 19, 2014 1:14 am UTC
by kharnov

Okay, forwarded to gavlig, thanks!


Re: Booster

Posted: Sun Jan 19, 2014 2:05 am UTC
by kharnov

While we wait on gavlig, can you take the latest render of it?


Re: Booster

Posted: Sun Jan 19, 2014 2:50 am UTC
by jdreyna

Here's the updates of the renders

boosterwire.jpg
boosterwire.jpg (170.4 KiB) Viewed 7923 times
highresbooster.jpg
highresbooster.jpg (70.18 KiB) Viewed 7923 times

Re: Booster

Posted: Sun Jan 19, 2014 2:53 am UTC
by Viech

Looks totally awesome and perfectly decimated!