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Idea: CreditPayGun - teamwork enforcer

Posted: Mon Jun 04, 2012 10:40 am UTC
by lamefun

A gun that should enforce human teamwork. Should be only given to admins and trusted players. It can have a lot of modes of fire, but I have only thought of three yet:

Rush: The affected human gains 1 credit for each point of damage dealt to alien structures.

Don't feed: The affected human loses 200 credits for each evo he gives to aliens.

Defend: The affected human loses 2 credits for each point of damage done to human structures but gets double award for shooting aliens who have recently damaged human structures.

The reward should be able to exceed the 2000 credit limit.


Re: Idea: CreditPayGun - teamwork enforcer

Posted: Mon Jun 04, 2012 3:08 pm UTC
by kharnov

Well. That's pretty abstract.


Re: Idea: CreditPayGun - teamwork enforcer

Posted: Mon Jun 04, 2012 4:58 pm UTC
by Qrntz

:confused: .


Re: Idea: CreditPayGun - teamwork enforcer

Posted: Tue Jun 05, 2012 1:57 am UTC
by KenuR

yeah.... no


Re: Idea: CreditPayGun - teamwork enforcer

Posted: Tue Jun 05, 2012 2:36 am UTC
by Asvarox

Hey if I hit an alien with that gun, do it earns credits in addition to evos and he can spend them at the armoury? There was a mod that allowed aliens to have weapons :(


Re: Idea: CreditPayGun - teamwork enforcer

Posted: Tue Jun 05, 2012 5:37 am UTC
by PaN61
lamefun wrote:

A gun that should enforce human teamwork. Should be only given to admins and trusted players. It can have a lot of modes of fire, but I have only thought of three yet:

Rush: The affected human gains 1 credit for each point of damage dealt to alien structures.

Don't feed: The affected human loses 200 credits for each evo he gives to aliens.

Defend: The affected human loses 2 credits for each point of damage done to human structures but gets double award for shooting aliens who have recently damaged human structures.

The reward should be able to exceed the 2000 credit limit.

And why would this be a good feature added to the game for other reasons other than teamwork?
Also, what additional attributes will this give to the gameplay aspect?


Re: Idea: CreditPayGun - teamwork enforcer

Posted: Tue Jun 05, 2012 7:01 am UTC
by lamefun
PaN61 wrote:

And why would this be a good feature added to the game for other reasons other than teamwork?
Also, what additional attributes will this give to the gameplay aspect?

It should not be a gameplay aspect but an admin tool to manage noobs who ruin the game.


Re: Idea: CreditPayGun - teamwork enforcer

Posted: Tue Jun 05, 2012 7:06 am UTC
by JOURNEYMAN

Why would you need a gun that enforces teamwork? Why would you even force teamwork on players? Noobs don't know team play and that's why they are called noobs. :rolleyes:


Re: Idea: CreditPayGun - teamwork enforcer

Posted: Tue Jun 05, 2012 7:10 am UTC
by lamefun

But in tremulous a noob who joined a game is not just a bad addition for a team, in fact he can make team WEAKER than before!


Re: Idea: CreditPayGun - teamwork enforcer

Posted: Tue Jun 05, 2012 7:16 am UTC
by danmal

I think modifications to our existing gameplay to prevent or minimise the impact of "noobs" from ruining the game is probably the best bet. Stuff like this can be pretty easily abused.