We aim to have a female soldier to accompany the male version.
There has been some rough concepting in the past but you don't need to use any of that.
There would be one base version without armor, one with light armor and potentially one with medium/heavy armor (not the battlesuit). I'd propose that both sexes use the same battlesuit model for a development speedup, so better keep breast size moderate. Speaking of which, my personal request for the model would be that the clothing/armor is functional and protective as opposed to sexy and revealing.
In order to prevent the development effort from getting unnecessarily high, here are some specifics related to armor:
There will be a male and a female model ("base model") with functional clothing but without armor and without a helmet.
All armored models (light, heavy, battlesuit) will include a helmet that will hide the face completely. (This is something that is also desired for gameplay reasons.)
Depending on the magnitude of the anatomy differences between the male and female base models and the bulkiness of the armor, the armor models are shared between the sexes (likely for the battlesuit) or adjusted as necessary (likely for the light armor).
The first concept of the female solider should show the base model (no armor). She should wear a similiar kind of suit as the male one. The hands, arms and shoes are also visible on the lightly armored model and thus should fit the armor.
Alex will be working on the concept.