Re: Jetpack
I really enjoy this design but would definitely benefit from some detail in the texture...bolts, rivets, access panels, would give it a little depth and not appear as flat.
Unvanquished is an open-source FPS game featuring team-based strategy and RTS elements, pitting humans against aliens in a futuristic setting.
https://forums.unvanquished.net/
I really enjoy this design but would definitely benefit from some detail in the texture...bolts, rivets, access panels, would give it a little depth and not appear as flat.
@lhdc: normal map doesn't cover a big part of mesh. Have you met any difficulties with backing them to low poly?
yes, i had so problems, and since the normal was not needed for most of the model, i decided to clean some part. The geometry is using the smoothing groups to keep the forms in the right place
yeah, that's the problem, smoothing groups are not actually portable.
really? O_O
but when i made this i asked abouth the smoothing groups, you guys changed something?
I didn't know that, but this explains our issues with the drill also. Can you export in a way were the smoothing groups are baked into the normal map? If yes, we'd like another copy off the normal maps of all models you made so far…
I could try to bake high poly, maybe blender will not have bugs you've encountered and have some others and we will combine both versions and get a nice solid shiny drill! :D
i have the full version of the normal, will email it!
The jetpack has been exported properly and is just pending a small fix for the normal map, which shows little artifacts. Read here for more.
After figuring out the remaining issues with the normal map, if you want to, I can make a series of promo ingame shots of the fixed jetpack for your portfolio.