Re: Lasgun
Can he upload it anyway, I want to see the iqm file.
Unvanquished is an open-source FPS game featuring team-based strategy and RTS elements, pitting humans against aliens in a futuristic setting.
https://forums.unvanquished.net/
Can he upload it anyway, I want to see the iqm file.
thx Ishq
My export looks the same as yours :( , have you used the iqm tool or blender ?
I'm no expert in animation but from my point of view the iqm tool is really bugged, while working with iqm I've seen the following weird behaviour.
-The iqm tool will reposition all of your pivots to 0,0,0 , because the meshes are skinned, this will break all animations and you get this polygon soup and this snake arms
-If you use any link constraints, it will screw up everything
-It seems that you can't have bones that are independent from the rest of the rig. i.e. bones that are linked to world space.
Maybe blender does a better job?
No. Blender looks exactly the same as that, so i believe this is a problem with the fbx file. Perhaps the transforms weren't actually applied or something. I used the iqm tool to convert from fbx to iqm.
Any update on this?
Chris can't export this properly and asks us to reassign.
Chris wants to work on an exporter now, so I set this to draft status.
exporter and model is done:
I also made a new gun shot, but probably for nothing as it gets transformed to a beam rifle ?
And what kind of beam rifle @Viech, something like the halo beam rifle https://www.youtube.com/watch?v=KAR5qrX78wU or the q3 lightning gun ?
I was thinking of an actual laser beam, maybe one that deals increasing damage the longer you hit the same target to make it less of a nuisance to small aliens. We could also use your sound and make it pulse (but still have a visible ray), it doesn't matter too much gameplay wise.
Sounds cool, but what will be there then as assault rifle ?