Overmind

Models and textures for players, weapons and buildables.
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Osiris
Modeler
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Joined: Tue Jun 19, 2012 8:34 pm UTC

Re: OM Model

Post by Osiris »

Image

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Gireen
Graphic Designer
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Clan: [DoH]
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Re: OM Model

Post by Gireen »

simply wonderful :D

fear ma engrish :granger:

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Osiris
Modeler
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Joined: Tue Jun 19, 2012 8:34 pm UTC

Re: OM Model

Post by Osiris »

thanks :)

new render with WHITE lighting for Mr. Kharnov :P
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gavlig
Animator
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: OM Model

Post by gavlig »

awesome! I wish i had more free time to animate all models including this one. I must be a lot of fun to move that body :)

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velociostrich
Dragoon
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Joined: Thu Mar 08, 2012 6:24 pm UTC

Re: OM Model

Post by velociostrich »

Dandoombuggy wrote:

The entire top half of its head could be created as a separate object so you don't have to worry about where the edges meet up with the lower half. I think that could work well for unwrapping too.

There was some discussion of perhaps in the future showing the brain part blow up when the OM is killed; I think having the head geometry separate for that reason would certainly make that easier to start on, however we implement it.

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Osiris
Modeler
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Joined: Tue Jun 19, 2012 8:34 pm UTC

Re: OM Model

Post by Osiris »

yeah I was going to make the head separate.

I need to know what animations we are deciding on besides just the normal attacks with the tentacles so I can retop it right. So far We need.....

-The brain to be separate. There was some talk of having the green blobs pulse also, so I dunno if we want to have those separate or just have loops around those.

-The eyes blinking

....anything else?

jm82792
Animator
Posts: 35
Joined: Sun Jul 15, 2012 3:25 am UTC

Re: OM Model

Post by jm82792 »

Did you retope it?
Perhapas meshlab's tools could help you retope it?
The Quadratic Edge Collapse Decimation filter works rather well,
there are many others that work, however, I've never retoped anything that I've needed to keep clean with UV maps.

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Osiris
Modeler
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Joined: Tue Jun 19, 2012 8:34 pm UTC

Re: OM Model

Post by Osiris »

Image
Image

jm82792
Animator
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Joined: Sun Jul 15, 2012 3:25 am UTC

Re: OM Model

Post by jm82792 »

Nice and clean.

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velociostrich
Dragoon
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Re: OM Model

Post by velociostrich »

jm82792 wrote:

Nice and clean.

I think I'd have to agree with Dandoombuggy on this one; you really ought to have edge loops radiating out at those globby bits, if we want to animate them at all (which I think we would). The rest looks fine, though.

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